New creatures in star wars. List of races and creatures of Star Wars. Keldors and Zabraks

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Akkuala

Home planet: Ando (Planet)

Notable Representatives: Ponda Baba, a brawler from the Cantina in Mos Eisley

The Akkuala race is divided into two subspecies: Kuara (with five-fingered limbs), and Akkuala (with flippers instead of hands and feet).

Akkuala are known for their aggressiveness, hostility, imbalance and great physical strength. The Kuara and the Aquala have racial hatred for each other and are in a state of constant war, the reason for which was the decline in the stocks of the valuable Andoan mineral fish.

Akkual's first contact with other races occurred when the Duro scout ship landed on Ando. Having concluded a truce, the Quara and Akkuala united against the crew, captured and studied the ship. Having built their own fleet, the A. went to conquer neighboring planets and systems, but were quickly defeated by the Old Republic and disarmed.

The Akkuala easily integrated into galactic society and spread across many worlds, finding jobs as bodyguards, tax collectors, assassins, and criminals. Akkuala are represented in the Senate of the Old Republic.

Anzati

Home planet: Not exactly known. Commonly called Anzat

Representatives of the Anzati race are outwardly completely similar to people. The main features of the Anzati are their peculiar diet - they are predators and feed on the brains of representatives of other races - and the presence of a pair of grasping tentacles intended for feeding, which are hidden in the cheek pouches. All Anzati are also proficient in telepathy and hypnosis. Life expectancy is several centuries. Maturity occurs at the age of about 100 years.

The Anzati have been largely unexplored by other races, with expeditions to the world believed to be the Anzati vanishing without a trace. Many consider the Anzati to be fiction and legend. The limited evidence of the Anzati suggests that they live alone, infiltrating galactic society under the guise of humans, returning to their homeland only to mate and reproduce.

Arkontsy

Home planet: Kona

Notable Representatives: Sai Trimba is a friend of Obi-Wan Kenobi.

The planet Kona is deserted: it is very hot and there is almost no water. Its atmosphere is filled with ammonia vapor. Outside of it, the Arkonians must take a drug called Ammonia Dactyl Crystals.

The body of the Arkonians is very susceptible to salt, which makes them addicted to drugs. Smugglers and criminals of other races actively use this feature of the body of the Arkonians, illegally supplying them with salt in exchange for precious metals. Externally, salt addiction is expressed in a change in skin color to darker and eye color from green to gold. In addition, salt greatly increases the need for dactyl for the Arkonians.

Arkons hatch from eggs and perceive all relatives as one organism. They always refer to themselves as "we", even if only one representative of the race is present. On their home planet they live in caves.

assembler

Home planet unknown.

Famous representatives: Kud "ar Mub" at, Blancaviso (Accounting Authority)

Assembler is a huge, about 3 meters high, arachnid creature with a large large body and six legs. Presumably exists in a single copy.

The assembler lives in a giant web structure that is both a starship, a home, and part of the assembler's body. Various devices can be connected to the web, be it engines, weapons or life support systems, allowing representatives of other races to be in it without danger to life. The assembler is inclined to eat all living things that are not of interest and use, including sentient beings.

For the convenience of managing the web, the assembler creates autonomous organs for itself. To keep them under control, the assembler gives them exactly the intellectual and physical capabilities needed to perform the task assigned to them. Nevertheless, the nodes are able to improve their abilities and form their own personality. Having obtained a will of its own, the organ chooses to hide its newfound independence from the assembler in order to one day destroy it or leave it and become an assembler itself.

The most famous, if not the only, assembler is Kud "ar Mub" at. He actively collaborated with criminal organizations and bounty hunters, including Boba Fett.

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bithi

Home planet: Clark "dor VII

nerds

Main article: nerds

A race of woolly, human-sized humanoids from the planet Botawui (in some versions, Botavium). During the Galactic civil war helped the rebels by scouting the plans of the Empire. Their espionage art is known throughout the galaxy.

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Wookiee

Home Planet: Kashyyyk

Wookiees are natives from the planet Kashyyyk. Height above 2 meters. During the Clone Wars, they were on the side of the Republic, and also helped the Rebels during the Galactic Civil War. Famous representatives of Cheiwbacca, as well as his nephew Lowbacca, who later became a Jedi Knight. Wookiees did not originate naturally, they appeared as a result of an experiment with vegetation carried out on their planet by the ancient Rakata race.

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Gamorreans

Gungans

Gungans are natives from the planet Naboo. They are divided into two types. Known Representatives: Jar-Jar Binks and Boss Nass.

Gossams

Jawas live in the desert in small clans, about 300 individuals. Each clan has a small squad of warriors armed with ion blasters. Half of the clan lives and works in sandcrawlers, which they drive through the desert and sell droids and equipment to farmers. The second half lives in fortresses, where the bulk of the goods are concentrated. These fortresses have high walls made of large pieces of old ruined spaceships for defense against tuskens and krait dragons. They collect equipment in the desert or occasionally steal from people.

Once a year, before the storm season, all the Jawas gather in one of the bays of the Dune Sea at a giant flea market, where they exchange a variety of news and goods, make marriages, deals and bets. Jawa marriages are the same business, which is why brides and grooms are referred to by the collective term "marriage goods". In general, trading members of the Jawa family is considered a very useful business practice, as it ensures the diversity of their family bloodlines.

In Episode IV, one of the Jawa tribes found C-3PO and R2-D2 and sold them to Luke Skywalker's uncle Owen Lars.

The Jawa language in the movies was created by accelerating Zulu speech. However, Spanish is also used in Star Wars: Battlefront and Star Wars: Battlefront II: "Arriba, Arriba!"

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Yerkchi. Greyish-brownish creatures with bad breath. They have telekinesis.

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Zabrak

A Zabrak is a humanoid that strongly resembles a human. The main planet is Iridonia, but other planets have been colonized by the Zabrak. There are 3-4 pairs of small bone processes on the head. The Zabrak race included It Kott, Bao-Dur, Agen Kolar, and Darth Maul.

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Ithorians

Ithorians are a mammalian species of sentient life forms that inhabit the planet Ithor in the Ottega system. In their appearance, they are very similar to terrestrial hammerheads, the uniqueness of this race is immediately visible even if only by the fact that each Ithorian has two mouths located on both sides of the neck. For this reason they native language, based on this phenomenon, can neither be studied nor reproduced, so that Ithorians traveling outside the home planet are forced to learn the galactic language ...

Ithor itself is a lush, tropical world where high tech and nature exist in harmony. Therefore, its inhabitants live in floating cities called "ships of the herd", where all individuals are obliged to obey the commands of their captains, exactly like on a real ship. These "cities" float above the surface of the earth without landing, so as not to cause damage to the planet as much as possible. Each ship has many levels, and all of them are centers of trade, culture and industry.

Mimicking the planet's environment, each ship is equipped with inland jungles, artificial storms, humid atmospheres, vegetation, and wildlife.

Once every five years, the "Courts of the Herds" meet at a random location where Ithorians celebrate, debate, and vote on planetary issues affecting the entire race. The Ithorians themselves love to travel to other worlds in caravans, trade and learn new, the best of other peoples.

Iktotchi

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People

People are the main population of the galaxy, the most developed race. Today it is known that the constant body temperature in humans is +36.6 °C. Humans originate from the planet Coruscant, but humans are believed to originate from other planets as well.

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Mandalorians

The Mandalorians are a human civilization "famous" for the Mandalorian Wars, which took place 4,000 years before the New Republic. The most famous Mandalorians are Mandalore the Great, Canderous Ordo, Jango and Boba Fetta. The Mandalorians consider it an honor to die in battle, they also respect strength and usually do not hold hatred on the victorious.

Miraluki

The only representative of this race that appears in the Star Wars universe is Visas Marr (a female Miraluka, a student of Darth Nihilus), as well as the dark Jedi Jerec. Miraluks, who look exactly like humans, but are blind from birth, have a strong connection with the power that allows them to see. Since the entire universe is filled with power, their gift is more perfect than any sight. A strong connection to the force aids the Miraluks in mastering many of the disciplines of the Jedi. They make excellent defenders of justice.

Meerians

The indigenous inhabitants of the planet Bendomir, small in stature, gray-haired. Race close to human. The first explorers found them to be an underdeveloped race with a primitive social order, unprepared for contact with the galactic republic. They never controlled the mining of Bendomir, and only received a tiny fraction of the income, even when the Republic recognized these people as the sole owner of the planet's resources. For a long time respiratory system Meerians adapted to the smoky conditions caused by barbarian mining. Their lungs are able to filter out some poisonous substances, and their hair began to form from metal particles.

Mon Calamari and Quarren

If Geonosians evoke stable associations with insects, then the inhabitants of the planet Mon Calamari are associated with mollusks (if not even more precisely, with squids).

Two races live on the same planet at the same time: Mon Calamari and Quarren. The former are idealists and dreamers, the latter are pragmatists and realists. The Quarren evolved in the depths of the planet's oceans, so when they rose to the surface and were surprised to find more advanced relatives, they were attacked first.

Calamari at that time already had a more developed intelligence and technology. When it became obvious that after some time they would completely exterminate their smaller brothers, the humanity of the Calamari prompted them to a grandiose social experiment. They took young Quarren and raised them according to the basics of civilization, teaching them mathematics, philosophy, and other sciences. When the wise youngsters returned to their parents, instead of hatred, they felt respect for those living on the surface of the planet.

Reconciled, they began to cooperate. So, the Mon Calamari living on the coast took on the functions of engineers and inventors, which most of all corresponded to their nature, and the Quarren, who prefer depth, mine metals and bring the ideas of another race to life. One of the results of this kind of symbiosis is the creation of a unique fleet of research vessels.

Representatives:Admiral Akbar

mustafarians

The Mustafarians are a sentient humanoid race that reside on the volcanic planet Mustafar. Mustafarians had a long nose and their foreheads were sloping. There were two subspecies of this race: one was taller and thinner, living in the northern hemisphere of the planet, the other subspecies was shorter, stocky and more hardy to the climate of the planet, laborers inhabiting the southern hemisphere. Mustafarians evolved from anthropoids whose natural habitat was not the same as the current one, but cooler. They lived in the voids and caves of the inactive volcanoes of Mustafar. After global climate change, the Mustafarians had to redo their entire way of life. To protect their bodies from hot lava flows and fumes, the Mustafarians made themselves a kind of armor-clothing from the chitinous coating of Mustafar's lava fleas. For movement, all the same fleas were used, which helped to move through wide lava rivers. Even without protective armor, the Mustafarian's skin was tough enough to withstand a normal blaster shot.

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Neimoidians

In addition to the Hutts, the Trade Federation, led by the Neimoidians, also engaged in illegal activities for a long time. Although they are bold and aggressive in financial matters, in reality they turn out to be cowardly, greedy and self-serving.

This mentality is largely facilitated by the early years of Neimoidian life, born as larvae, which are placed in closed hives with a limited amount of food, clearly insufficient for the survival of all. Naturally, fierce competition arises, as a result of which all weak individuals die. When the larvae reach the age of seven, they leave the hives, knowing the fear of death and developing accumulative abilities, as well as the desire to protect what they have grabbed at all costs.

In Neimoidian society, evidence of wealth is an indicator of personal status. Therefore, the Neimoidians wear especially frilly clothes: expensive dresses and chic headdresses. High-ranking officials can spend unimaginable sums on such things as a useless mechanical chair that only emphasizes the status of the owner.

None

Of all the creatures in the Hutt's service, none are the most cruel and probably the most dangerous creatures. As reptilians, subdivided into five distinct races, each with unique characteristics, the Nikto evolved from the intense natural radiation of their homeworld, a planet orbiting the dying star M'dweshu.

All nobodies, no matter what race they belong to, have obsidian black eyes, reflexively protected by transparent membranes when their owner falls under water and in a storm. None have leathery, reptilian skin and various kinds of horns or spikes. Although these races are different, they are genetically compatible and can interbreed.

When astronomers discovered the M'dweshu system, a strange and terrible cult flourished there, demanding a hecatomb of victims in order to make the dying luminary live with their blood. Hundreds of thousands of no one fell at the hands of the priests or as a result of religious warriors, slaughtered by fanatics. Only the intervention of Jaba the Hutt's space fleet, which destroyed the main Temple and the stronghold of the cultists, could stop the endless fratricidal war. In gratitude for this, no one joined the enslaving treaty that put them in the position of servants of the Hatt and his supporters.

Noghri

Planet Honoghr Humanoid race of medium height, gray in color. Many of the Noghri are excellent fighters, even considered the best in the galaxy, very dedicated. For many years they served Darth Vader (who forced them into submission with lies), later Grand Admiral Thrawn. Freed them from the Empire's service by Leia Organa Solo. Subsequently, until her old age, Princess Leia was always accompanied by at least two Noghri as bodyguards.

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rakata

The Rakata are once a highly developed race that managed to capture almost the entire galaxy in about 25,000 years. But their unimaginable power and cruelty led to discontent, and then riots of the captured peoples (slaves). Denoting the boundaries of their empire, Star Charts were placed on the outer planets, leading to the greatest creation of the Rakata - the Star Forge. It was on these maps that Darth Revan found the Star Forge (the maps were located on the planets Dantooine, Tatooine, Manaan, Korriban and Kashyyyk. It is believed that the Rakata Empire fell due to a disease epidemic, but this is not a fact. This race also had susceptibility to the Force .

Rodians

Creatures with pimply green skin, compound eyes, a flexible snout, pointed ears, small antenna horns on their heads, and long fingers ending in suction cups. Greedy and immoral, Rodians do not enjoy the slightest trust and respect from other races. On their home planet of Rodia, they were the most aggressive hunters, and when they exterminated all other living species, they began to exterminate each other, and when they entered the vastness of the galaxy, many Rodians became hired killers.

Although the history of the Rodians is marked by numerous and brutal inter-clan wars, they have a rich culture. At some point in their lives, realizing that they were heading towards self-destruction, the Rodians decided to act out violence on stage without killing anyone. The early plays were little more than feigned carnage, but later generations turned Rodian drama into real art. The Rodians are first-class dramatic actors, and their acting is appreciated throughout the galaxy.

The most famous representative of the race is Greedo, who was killed on Tatooine by Han Solo in the movie A New Hope. The Rodians are one of the races that you can play as in the online game Star Wars: Galaxies.

With

Sullustians (Sullustians, Sullustians)

Togruta

Notable Persons: Ahsoka Tano

Togorians

Creatures inhabiting the planet Togoria. In Anne Crispin's book Han Solo and All the Traps of Heaven, they are described as very tall panther-like creatures. Most of the representatives are more than two meters tall, covered with hair, have developed muscles. The main occupation of men is hunting, while they use the flying reptiles of the Mosgoths as mounts. Togorian women are renowned for their technical prowess. Once a year, the males return to the cities to mate. Very often Togorians become pirates and hired killers.

Trandoshan

A race of bipedal lizards from the planet Trandonshan. Known for their extreme unreasonable aggressiveness. Representatives of this race extremely hate the Wookiee race. From time to time they earn extra money by robbery, slave trade, mercenary work. The most famous representatives: Bossk, Kradossk. Trandoshans can see in infrared (Darth Bane: Path of Destruction novel)

Tuskens

In contrast to the Twi'leks who do not like to dress, Tuskens - mutant nomads living in the deserts of Tatooine, also known as the "Tusken robbers" or "Sand people of Tatooine" - completely hide their bodies under heavy deaf clothes, wrap their heads with rag strips, fixing them breathing mask and goggles. To see a Tusken's face, especially without his consent, is a terrible and deadly insult. The gender of the child, fixed at birth, is taken into account only at the conclusion of weddings, at which, during a special ritual, the blood of two sand people is mixed with the blood of their bant. And only after that, in a separate tent, completely secluded from anyone else, the newlyweds can see the true appearance of each other.

Tuskens have a truly mystical connection with their banthas, huge animals that vaguely resemble earthly yaks and mammoths. Tusken, who lost his bantha, becomes an outcast, and a bantha whose rider died falls into a depressive psychosis, and she is forever released into the sands.

In general, sand people are extremely aggressive, often for no apparent reason (in this regard, it is enough to recall that the very name "Tusken robbers" appeared after they brutally destroyed Fort Tusken, built by settlers on their sacred land), but, despite that they adhere firmly to deeply rooted customs. Thus, for example, young horsemen are required to prove their maturity by passing trials, the most severe of which requires tracking down and killing a krayt dragon.

Since the Sand People do not have a written language, the storyteller enjoys the greatest respect in the Tusken clan. He knows the history of the life of each member of the clan, he knows the history of the entire clan. The narrator is required to memorize verbatim, which eliminates any possibility of misinterpreting the story or distorting it. A single mispronounced word in a story means a death sentence for the narrator.

In the realm of material well-being, Tusken nomads build no permanent shelters and keep few possessions. According to the social hierarchy, "sand people" do not make any difference between men and women: both of them live, fulfilling all customs and traditions in full force. Tusken language is mostly an unintelligible combination of consonants and angry growls.

The Sandmen stay away from the moisture farms, only occasionally attacking the most remote settlements. Some scientists claim the organic origin of Tuskens, but the autopsies performed on a few dead bodies did not confirm such a hypothesis.

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Falieny

A race of lizard-like creatures with in green skin. They inhabit the planet Falyen. One of the famous representatives is Xizor

Findians

Indigenous inhabitants of the planet Findar. Clumsy humanoids with long arms to the knees. The average height is 1.7 meters. The skin is swarthy, sometimes with white spots and white circles around the yellow eyes. The Findians have a cultural quirk that the rest of the galaxy finds irritable, in conversation they love exaggeration, sarcasm and often avoid the main topic. They are also known for their sincere affection for family and friends. When parting, they hug three times - one in grief from parting, the second with joy that the friendship will continue, and the third in the hope of new meeting. One of the famous representatives is Guerra Derida, a friend of Obi-Wan Kenobi.

firrerreo

A humanoid race from the planet Firrere. The Dark Jedi Lord Hethrir belonged to this race.

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Hatts

The Hutts are a race of long-lived gastropods. Originated on the planet Varl but later came to regard Nal Hutt as their home. The most famous representatives are Jabba the Hutt and Gardulla Hutt, mentioned in both the original trilogy and the prequel.

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Caesians

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Chissy

A race of humanoids from uncharted regions. Outwardly similar to humans, but differ in blue-black hair color, and bright red eyes. The average life expectancy is not exactly known, but it is known for sure that at the age of 10 years, the Chiss reach full age and sexual maturity, which is 2 times faster than in humans. They are highly prone to logical thinking, and attention. As a result, the Chiss are very good strategists and tactics, but very severely punish preemptive strikes against an unprepared enemy. The Chiss race was Grand Admiral of the Sindic Empire Mitt-rau-naruodo, or the more common name Grand Admiral Thrawn. The Chiss have their own state in uncharted regions, which is ruled by the ruling dynasties.

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Advoshshi

Home planet: Alin (planet).

The Advoshshi race is the most hidden and unknown race. There is a legend that they were created by higher beings in order to bring out an ideal race that can work unquestioningly and carry out all the orders of the rulers. But something went wrong and some Advoshshi were not obedient and submissive.

Akualishi

Home planet: Ando.

Notable Representatives: Ponda Baba, a brawler from the Cantina in Mos Eisley (tried to "run into" Luke Skywalker, but Obi-Wan Kenobi chopped off his limb in a fight, after which the incident was considered settled), By Nudo, a senator from the planet Ando, ​​a member of the Separatist council.

The Akualish race is divided into three subspecies: Kuara and Ualag (with five-fingered limbs), and Akkuala (with flippers instead of hands and feet). Akualish are thick-skinned humanoids with small tusks. Their skin color ranges from dark green or blue to red-brown or black. Members of the subspecies Hualag have four eyes instead of two. The average height is from 1.8 to 2 meters.

The Akualish call their home the planet Ando - completely covered with seas with small marshy islands and rocky cliffs.

The aliens speak and read Aqualish. All subspecies have different dialects, but understand each other well.

Aqualish who have left their planet often learn to speak Galactic Common.

Akualish is considered a child between the ages of 1 and 11, teenagers between 12 and 16, adults between 17 and 50, elderly between 51 and 69, and old between 70 and 80+.

The Akualish are known for their aggressiveness, hostility, imbalance, and great physical strength. Kuara and Akkuala have racial hatred for each other and are in a state of constant war, the reason for which was the decline in stocks of the valuable Andoan mineral fish.

The Aqualish's first contact with other races came when a Duro scout ship landed on Ando. Having concluded a truce, the Quara and Akkuala united against the crew, captured and studied the ship. After building their own fleet, the Akualish went on to conquer neighboring planets and systems, but were quickly defeated by the Old Republic and disarmed.

The Aqualish easily integrated into galactic society and spread across many worlds, finding jobs as bodyguards, tax collectors, assassins, and criminals. The Aqualish are represented in the Senate of the Old Republic.

Alina

Home planet: Alin.

The race that was once Advoshshi, due to the experiments of higher beings and physical changes, became Alins in honor of their planet Alin. Because of the changes that had begun, they left the planet and began to comprehend the galaxy, populating previously unknown planets.

Amane

Home planet: Maridun.

A primitive race that preferred the clan system of society. Their height fluctuated between two and three meters, and their skin was green or bright yellow. The skin of the amani was poisonous. They lived in the tropical forests of their planet.

Anzati

Home planet: Not exactly known. Commonly called Anzat

Representatives of the Anzati race are outwardly completely similar to people. The main features of the Anzati are their peculiar diet - they are predators and feed on the brains of other races - and the presence of a pair of grasping tentacles intended for feeding, which are hidden in the cheek pouches. Maturity occurs at the age of about 100 years. Anzats have an extremely high lifespan (it is measured in centuries) and a developed ability to regenerate. They also possess telepathy and develop it during their lives; this allows them to control other creatures, and thus provide for themselves. Force sensitive.

The Anzati are almost unexplored by other races: expeditions that go to their world disappeared without a trace. Therefore, many consider the Anzati to be fiction and legend. The limited evidence of the Anzati suggests that they live alone, infiltrating galactic society under the guise of humans, returning to their homeland only to mate and reproduce.

Arachnors

Home planet: Arzid.

An unintelligent arachnid race. Reached two meters in height. They lived in forests of huge mushrooms that covered the surface of the planet.

Arkontsy

Other names: Arkona, or Arkonai

Home planet: Kona

Notable representatives: Sai Trimba, and El Les.

Reptile-like humanoids with triangular heads, six three-toed limbs (four upper and two lower) and powerful claws. The Arkon have clear, marbled eyes and skin that changes color from dark brown to black. Light vision is poorly developed, but they have developed thermal vision and a strong sense of smell, the organ of which is the tongue. They also have an organ between the eyes that enhances vision, usually mistaken for the nose.

The planet Kona is deserted: it is very hot and there is almost no water. Its atmosphere is filled with ammonia vapor. Outside of it, the Arkonians must take a drug called Ammonia Dactyl Crystals.

The body of the Arkonians is very susceptible to table salt, which makes them addicted to drugs. Smugglers and criminals of other races actively use this feature of the body of the Arkonians, illegally supplying them with salt in exchange for precious metals. Externally, salt addiction is expressed in a change in skin color to darker and eye color from green to gold. In addition, salt greatly increases the need for dactyl for the Arkonians.

Arkons hatch from eggs and perceive all relatives as one organism. They always refer to themselves as "we", even if only one representative of the race is present. On their home planet they live in caves, in large families called the Great Nests.

assembler

Home planet unknown.

Famous representatives: Kud "ar Mub" at, Blancaviso (Accounting Authority)

Assembler is a huge, about 3 meters high, arachnid creature with a large large body and six legs. Presumably exists in a single copy, but only a narrow circle of people knows other representatives of this race.

The assembler lives in a gigantic tube-like web structure that is both a starship, a home, and part of the assembler's body. Various devices can be connected to the web, be it engines, weapons or life support systems, allowing representatives of other races to be in it without danger to life. The assembler is inclined to eat all living things that are not of interest and use, including sentient beings.

For the convenience of managing the web, the assembler creates autonomous organs for itself. To keep them under control, the assembler gives them exactly the intellectual and physical capabilities needed to perform the task assigned to them. Nevertheless, the nodes are able to improve their abilities and form their own personality. Once given a will of its own, the organ chooses to hide its newfound independence from the assembler, only to one day destroy it or abandon it and become an assembler itself.

The most famous, if not the only, assembler is Kud'ar Mub'at. He actively collaborated with criminal organizations and bounty hunters, including Boba Fett.

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Besaliski

Home planet: Ojom

Notable Representatives: Dexter Jetster, chef and owner of one of the eateries on Coruscant and Pong Krell, Jedi, participated in the Clone Wars in the Battle of Umbara, subsequently betrayed the Republic, for which he was executed. Reach over 2 meters in height, have a huge chin. Men have four upper limbs, women have more. They have massive, rounded legs, somewhat reminiscent of elephants. Characterized by remarkable physical strength, which is clearly shown during the battle of the clones and General Krell.

bithi

Home planet: Clark "dor VII

The Beethi are a peaceful, highly developed, genetically modified race. They have developed logical thinking, a keen sense of smell, hearing, and exceptional motor coordination, but are practically devoid of emotions. Biths have large eyes, smooth bald heads, and five-fingered hands with fingers of equal length. It is believed that the bithi never sleep and reproduce artificially.

nerds

Home planet: Bothawui

Nerds are fur-covered humanoids about 1.5 meters tall. Living on Bothawui and several colony planets, bothans are distinguished by their body structure and resemblance to dogs, horses or cats. The race is known for the art of politics and espionage, love of intrigue and subterfuge.

The Bothans have been part of the Galactic Republic since at least 4,000 BBY, although they most likely joined much earlier. In numerous conflicts, including the Galactic Civil War, the Bothans remain officially neutral, although their Spynet spy network actively works for the warring parties, extracting their own benefits.

It is widely known that the Bothans stole the blueprints for the Death Star II, allowing the Alliance to destroy the battle station. The Bothans were instrumental in establishing the New Republic and establishing its government.

Botanic is the native language of the nerds, written form which is called a bot.

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Vagaari

Home planet: Vagar Praksat

The Vagaari were a humanoid race of conquerors and nomads. They had dark skin, long arms and two mouths.

During the Yuuzhan Vong invasion, the surviving Vagaari formed an alliance with them, helping them to enslave the galaxy. The Vagaari also studied the biotechnology of the Yuuzhan Vong and began to actively reproduce them.

Weequay

Home planet: Sriluur

Their home planet of Wickway had a harsh desert climate, resulting in their tough, dry, and shriveled brownish skin. They were also able to communicate using the pheromones they emitted, and only a non-Weekway Force-sensitive could understand such a conversation. They were inclined to a clan way of life.

Known Representatives: Jedi Master Sora Balk who defected to the Separatists and became Count Dooku's new apprentice and agent during the Clone Wars, a pirate Hondo Ohnaka from the Forum, known for capturing Count Dooku during the Clone Wars and bounty hunter Shahan Alama, who participated in the capture of senators in the Senate building and in the mission to free the gangster Ziro the Hutt during the Clone Wars.

Wookiee

Gands

Home planet: Gand.

They are a race of intelligent anthropomorphic insects, native to the planet of the same name Gand, whose atmosphere is dominated by ammonia. There are two types of gunds: with and without lungs. The former could breathe in the atmosphere of their home planet, but outside of it they were forced to use a breathing apparatus, like the Kel Dor, while others had an increased ability to regenerate. The Gands, like other insectoid races, possessed a chitinous exoskeleton, and were able to see in the ultraviolet spectrum. They have huge, complex (like other insects) eyes, and only three fingers on each hand. Between themselves, they speak Gandhian, but due to the presence of special muscle-gas bags in their bodies, they can also imitate (albeit imperfectly) the sounds of the general galactic language, although most often, in order not to complicate their lives, they use the services of an interpreter. Gunds by nature do not need much time for sleep, and they are able to use it at their discretion, that is, only in the case when rest is really necessary. A characteristic feature of Gands is that they tend to refer to themselves in the third person. To obtain the right to speak of himself in the first person, a Gand must perform some outstanding deed. After that, he becomes the chosen one (yanwuin). Also, by the way a Gand calls himself, one can judge his feelings, for example, a Gand feeling ashamed of his act will call himself by his last name. The social system of the Gands is a totalitarian monarchy, so they got along relatively easily under the rule of the Empire. Outside their home planet, many Gands became mercenaries, including bounty hunters.

Ganks

Home planet: Nar Shaddaa

A mysterious race of bipedal humanoids who, due to their innate aggressiveness, most often work as hired killers, security guards, and bounty hunters. Where they come from is unknown, most of them are on the planets of the Middle Ring, in Hutt Space, for example, on Nar Shaddaa, since historically it turned out that the Hutts are their most frequent employers. They have a habit of wearing high-tech armor that covers their entire body, so few people know what they really look like. It is very rare to see a gank alone, most often they roam in groups to fulfill their cruel goals. Gained notoriety after the events known as the Gank Massacre in 4800-4775 before the Battle of Yavin (massive extermination of cetacean humanoid porporites who, through the fault of self-serving Neimoidians, fell into an ever-growing dependence on ryll, a new drug, a type of spice mined on The Neimoidians, in turn, to protect themselves from the ever-increasing aggressiveness of their porporite clients, who needed ever larger doses, hired several PMCs, consisting entirely of ganks, who, without thinking twice, began a full-scale genocide of porporites, which dragged on for 25 years and stopped, with with great difficulty, the combined forces of the Jedi and the Republic).

grana

Home planet: Kinien.

Sentient mammalian humanoids originate from the planet Kinyen, in the Sumitra sector, and also live in many colonies throughout the galaxy. They have a very characteristic appearance; they have three eyes, placed on stem-like processes, and an elongated, goat-like muzzle. Their life span is about the same as that of humans. When their mood changes, their skin changes color slightly, which is most obvious to other Grans in the first place. They are herbivores and have a corresponding anatomy that has developed in the process of evolution. Very social creatures, they get involved in conflict only as a last resort, but for all their ostentatious peacefulness, they are, in a sense, rather cunning creatures. They, for example, captured Malastare because of the presence of huge deposits of minerals there, and actually enslaved the Dags who lived there, which led to a sharp increase in xenophobia among the latter. In response, the Dags began a guerrilla war, and 1000 years after the capture of the planet, they thoroughly pushed back the Gran invaders, for the most part regaining their freedom and freeing themselves from slavery, but they failed to completely expel the invaders from Malastare, and with relative freedom, they remained for Grans beings of the second class. By the time the Clone Wars began, Malastare was still formally under the control of the so-called Gran Protectorate. The Grans are allies of the Empire.

Gungans

Home planet: Naboo.

Gungans are natives of the planet Naboo. Judging by their appearance, their distant great-ancestors, from whom they evolved, were creatures resembling terrestrial seahorses. From them, the Gungans inherited the ability to live in the aquatic environment. But unlike the progenitors, they are lungfish - they can breathe both oxygen dissolved in water and atmospheric air. Build their cities seabed, under waterproof domes. Willingly go to land and can be out of the water for a long time. Some of them are susceptible to the Force.

Jawas live in the desert in small clans, about 300 individuals. Each clan has a small squad of warriors armed with ion blasters. Half of the clan lives and works in sandcrawlers, on which they ride through the desert and sell droids and equipment to farmers, the other half - in fortresses, where the bulk of the goods are concentrated. These fortresses have high walls built from large pieces of old, wrecked spaceships, designed to defend against tuskens and krait dragons. Jawa techniques are usually collected in the desert, occasionally stolen from people.

Once a year, before the storm season, all the Jawas gather in one of the bays of the Dune Sea at a giant flea market, where they exchange a variety of news and goods, make marriages, deals and bets. Jawa marriages are the same business, which is why brides and grooms are referred to by the collective term "marriage goods". In general, trading members of the Jawa family is considered a very useful business practice, as it ensures the diversity of their family bloodlines.

In Episode IV, one of the Jawa tribes found C-3PO and R2-D2 and sold them to Luke Skywalker's uncle Owen Lars.

The Jawa language in the movies was created by accelerating Zulu speech. However, Spanish is also used in Star Wars: Battlefront and Star Wars: Battlefront II: "Arriba, Arriba!".

Jerunes

Home planet: unknown.

A race that lived on the edge of the uncharted regions, outside the realm of the Chiss. Discovered by the Chiss and the New Jedi Order during an expedition to Outbound Flight and freed from the vagaari's yoke. Nearly wiped out during the Clone Wars era; in addition, the ecological catastrophe caused by the war destroyed their home planet.

Drabatany (Drabatantsy)

Home planet: Pipada.

Famous representatives of the race: Pao Drabatany reptiles are substandard amphibians with a huge mouth long from the entire head, and if the expression to smile all over the face is applicable to someone, this is definitely about them. Their vocal cords are very well developed and it’s simply impossible not to hear the drabatan, and if the drabatan makes an effort, he can even stun the enemy, not to mention the ability to shout smartly to anyone or just report something from the podium, such a drabatan can even without a loudspeaker! The skin color of the drabatans is swamp green, some individuals have membranes between the fingers, the drabatans also have small eyes and no nose, instead they breathe with special gills that are able to absorb air on land, the body of the drabatans is very "wrinkled". The homeworld of the drabatans is not known, as they only appeared in the Rogue One Star Wars Story and the mobile game Star Wars Invasion, and there is unfortunately very little information about them.

Drolls

Home planet: Droll.

One of the races that live in the famous Corellian system. Droll's home planet is Droll. Outwardly, they resemble upright rodents. Drolls are avid stay-at-homes and hospitable hosts. Because of this, Drall is popular with tourists who come to see the Boiling Sea and colorful feathered ibots. They are distinguished by nobility and intelligence and are known as excellent explorers.

Dulocs

Neighbors and relatives of the Ewoks, but, unlike them, live in the swamps. Compared to Ewoks, they look thinner, have shorter greenish coats.

Duros

Home planet: Duro.

Duros, sometimes referred to as Durosians, are a humanoid race from the planet Duro, one of the first in the galaxy to master interstellar travel.

The Duros homeworld is located at the intersection of the Corellian Trade Route and the Duros Way, two of the most important hyperspace routes connecting Duro to major commercial centers. Planet Duro is a world of ecological catastrophe, which is the result of the rapid development of industry. Most Duros live in 7 orbital stations. The representative of this race is the mercenary Cad Bane from the series "The Clone Wars"

E

W

Zabrak

The Zabraks, also known as the Iridonians (when referring to the Zabraks from the planet Iridonia), are a humanoid race from Iridonia, a Mid Rim planet known for its harsh climate and dangerous predatory lifeforms. The race had sharp feeling self-determination, independence and dominance.

Zabrak are humanoids with vestigial horns protruding from their heads and well-developed willpower. The species is divided into many different subspecies, differing various forms horns. Zabraks also like to have intricate tattoos on their faces meant to reflect their personality.

The Zabrak were among the first to master space travel, and it was they who explored most of the galaxy. Their home world of Iridonia is a frighteningly violent planet that has caused many Zabrak to settle on other worlds, including Talus, Dathomir, and Corellia. They also established eight colonies in the Mid Rim (also: Mid-Rim), which is why most Zabrak identify with their colonies in the first place. All members of the species speak Zabrak and the Primal language, but they can also learn local languages.

In keeping with the pioneering spirit characteristic of Zamarks, they are usually judged as independent and strong-willed individuals. Iridonia and the main colonies staunchly resist the control of the Galactic Empire, although some Zabrak individuals have become its minions. In response to the defiant behavior of the Zabrak, the Empire began to move troops into their colony worlds and subdue their production facilities. This forced many Zabrak to revert to a nomadic lifestyle in space.

Zabraks (both male and female) are proud, strong, and confident creatures. They believe that nothing is truly impossible, and will constantly strive to prove the wrongness of their judgments to skeptics. Some Zabrak are of the opinion that they are completely superior to other species; they often discuss the accomplishments of their people and home colonies with a pride that can border on arrogance. As warriors or scouts, Zabrak tend to be selfless, strong, and extremely focused.

The Zabrak are still regarded as the galaxy's most prominent explorers, but their individuality, survival instincts, and incredible willpower allow them to excel in virtually all adventurous and adventurous pursuits.

At the moment, only 7 zabrak are known, which you can pay attention to: Darth Maul, Bao Dur, Maris Brood, Jedi Agen Kolar and Iit Kot, mercenary Sugi, as well as Savage Opress and his younger brother Feral(The last three are characters from the Star Wars: The Clone Wars animated series.

Zygerrians

Home planet: Zygerria.
A humanoid race that evolved from the felines. They are very similar in height and build to humans; distinctive features - large pointed woolly ears, golden-yellow eyes and claws on the fingers instead of nails. Extremely beautiful in appearance, but exceptionally cruel and heartless. Their civilization is based entirely on slave labor, and the slave trade is the main source of income; The Zygerrian slave market is known far beyond their world (it was the Zygerrians who once sold Anakin Skywalker and his mother into slavery). The once mighty empire of the Zygerrians was destroyed by the Jedi, but they dreamed of resurrecting it and once again dominating the galaxy; for this they made an alliance with the separatists.

Known Representatives: Zygerrian Queen Mirage Skintel, proud leader Darts D'Nar and head of the prison with slaves on Kadavo Argus.

Beast Zillo

Home planet: Malastare.
Giant creatures with a very large head on a disproportionately thin body. The eyes are green and fluorescent. They have five limbs (three upper and two lower) and a long tail with spikes at the end. The limbs are three-fingered, very long and flexible, almost the same thickness as the body. Their entire body is covered with plates of incredibly strong armor that cannot be penetrated by any weapon. Lifestyle and physiology are unknown, but there is reason to believe that they are intelligent.
For a long time, the Zillo Beast dwelt in the underground depths of Malastare without disturbing the inhabitants of the surface; the Dugs encountered them when they began to develop the minerals of their planet. Many miners died until it became clear that the fuel that the dugs obtained from the raw materials they mined was deadly for the Zillo Beast. All of them were exterminated, with the exception of one, the last of the species, who fell into suspended animation and was awakened by an explosion when a new weapon was tested on Malastare. By order of Chancellor Palpatine, the Zillo Beast was taken to Coruscant for study, but broke free and caused great destruction, so he had to be killed.

Zeltrons

Home planet: Zeltros.

A race close to humans, originally from the planet Zeltros, is distinguished by a reddish color of skin and hair. Both men and women are very romantic and very loving. Women of this race are considered very attractive by people. Zeltrons encourage the search for pleasure in all its forms. Known as shameless hedonists. They are empaths by nature, they are able to feel the emotions and mood of other living beings, they are also able to secrete special pheromones that have a relaxing effect on the mood of others, but they can also use them more selectively to influence someone specific. Having chosen an object of adoration, they show enviable persistence, they categorically do not accept the answer “no”. Zeltron courtesans are widely known throughout the galaxy. There are, however, exceptions when Zeltron goes into monogamy (however, this happens infrequently).

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Iakar

Home planet: unknown.

Known representatives of the race: Bistan Iakar - intelligent ape-like creatures with a dark gray sometimes with a purple tint coat color. High growth and good muscles give great strength to Iakar. The distinctive features of Iakar are a curvaceous physique, large nostrils and long, but thin eyebrows. Iakaroo do not tolerate heat well and live mainly in slightly cool and humid climates. Iakar's homeworld is unknown, but it is definitely a tropical planet with a lot of forests and jungles on its surface.

Ithorians

Home planet: Ithor.

Ithorians are a mammalian species of sentient life forms that inhabit the planet Ithor in the Ottega system. In their appearance, they are very similar to terrestrial hammerheads. The uniqueness of this race is manifested, in particular, in the fact that each Ithorian has two mouths located on both sides of the neck. For this reason, their native language, based on this phenomenon, can neither be studied nor reproduced, so that Ithorians traveling outside their home planet are forced to learn the galactic language ...

Ithor itself is a tropical world where high technology and nature exist in harmony. Therefore, its inhabitants live in floating cities called "ships of the herd", where all individuals are obliged to obey the commands of their captains, exactly like on a real ship. These "cities" float above the surface of the earth without landing, so as not to cause damage to the planet as much as possible. Each ship has many levels, and all of them are centers of trade, culture and industry.

Mimicking the planet's environment, each ship is equipped with an inland jungle with artificial storms, humid atmospheres and lush vegetation.

Once every five years, the "Courts of the Herds" meet at a random location where Ithorians celebrate, debate, and vote on planetary issues affecting the entire race. The Ithorians themselves love to travel to other worlds in caravans, trade and learn new, the best of other peoples.

Iktotchi

Home planet: Iktotch.

Humanoids from the planet Kali. They are distantly related to the Falliens. The average height of an adult is about 2 meters. They have reddish-brown skin, five-fingered lower limbs, and four-fingered upper limbs. On the upper limbs, two opposed (big) fingers. The lower jaw has two fangs growing on either side of the mouth. Kali hair is usually black or dark brown; the eyes are usually golden yellow, with vertical pupils. The Kali are able to see in the infrared.

Kaminoans

Home planet - Kamino.
Notable Representatives: Lama Su(Prime Minister Camino) Ton Wee, Nala Se(head of a large space medical station where injured and sick clones are treated), Senator Halle Burtoni.
When the ice age ended on Kamino, its oceans flooded with melted ice, flooding all the land, so that the locals had to adapt to the changed living conditions. On the verge of extinction, the Kaminoans have perfected cloning technology and controlled reproduction in order to survive. The hard struggle for existence has made them a race of ascetics, who do not attach importance to material values ​​\u200b\u200bcommon to other cultures. They are far from the events of a galactic scale, and they do not care about the consequences of their own experiments. It is on their planet that warriors for the army of clones are grown on the basis of genetic material taken from a mercenary named Jango Fett.

As the only sentient race on a water-covered planet, the Kaminoans share some of the traits of aquatic life, such as a vestigial head fin (for males) and pale, cold skin. The eyes are very large, almost black, with a silvery iris; hair on the head and body is absent. They are taller than people; especially noteworthy is the unusually long neck. The movements are smooth, somewhat slow. The limbs are long and thin, with three fingers on each hand. Force-susceptible (at least one Kaminoan is known to have served on the Jedi Council). However, they can be confused with zexto

Karkarodons

Home planet: Karkaris.

A race of sentient great sharks; they have shark heads, but fins have evolved into arms and legs. They breathe with gills and are constantly on the move. They differ in cruelty and militancy. Joined the separatists.
Well-known representative Riff Tamson. On behalf of Count Dooku, he orchestrated the assassination of King Yos Kolina of Mon Cala and instigated a Separatist rebellion among the Quarren, then led a joint Quarren and Aqua Droid army attack on the Mon Calamari, but was eventually killed in battle by the young Mon Calamari Crown Prince Lee-Char .

Quarrens

mon calamari

Home planet: Mon Calamari

Two races live on the same planet at the same time: Mon Calamari and Quarren. They are idealists and dreamers. The Quarren evolved in the depths of the planet's oceans, so when they rose to the surface and were surprised to find more advanced relatives, they were attacked first.
Mon-cala at that time already had a more developed intellect and technology. When it became obvious that after some time they would completely exterminate their smaller brothers, the humanity of the mon-cala prompted them to conduct a grandiose social experiment. They took young quarren and raised them according to the basics of civilization, teaching them mathematics, philosophy, and other sciences. When the wise youngsters returned to their parents, instead of hatred, they felt respect for those living on the surface of the planet.

Reconciled, they began to cooperate. So, those living on the coast of Mon-Cala took on the functions of engineers and inventors, which most of all corresponded to their nature, and the Quarren, who prefer depth, mine metals and bring the ideas of their partner race to life. One of the fruits of such an alliance is the creation of a unique fleet of research vessels.

Since almost the entire surface of the planet Mon Calamari is covered with water, and most of the land is swampy, its inhabitants live in floating cities that look like icebergs.

Both mon-cala and quorren retain much of their appearance as aquatic creatures. Mon Calamari have flippers instead of hands, the jagged edges of which act like fingers, and heads with large, extremely bulging eyes set on the sides, very reminiscent of fish.

Representatives: Admiral Akbar, Bent Eirin, Nadar Webb(pupil of Kit Fisto), Prince Li-Char.

Mustafarians

Although the history of the Rodians is marked by numerous and brutal inter-clan wars, they have a rich culture. At some point in their lives, realizing that they were heading towards self-destruction, the Rodians decided to act out violence on stage without killing anyone. The early plays were little more than feigned carnage, but later generations turned Rodian drama into real art. The Rodians are first-class dramatic actors, and their acting is appreciated throughout the galaxy. Rodian women can be very beautiful even by the standards of other races (at least one of them was in the harem of Jabba the Hutt).

The most famous representative of the race is Greedo. He lived at one time on the planet Tatooine and was a childhood friend of Anakin Skywalker; subsequently chose a career as an assassin and kidnapper, took part in the kidnapping of the daughters of Baron Papanoida, then worked for Jabba the Hutt, but was killed by Han Solo in the movie A New Hope. Other notable Rodians are the Jedi Bolla Ropal and Onaconda Farr - characters Star Wars: The Clone Wars animated series. Onaconda Farr is Rodia's representative in the Senate of the Republic and a good friend of Padmé Amidala (who calls him simply "Uncle On"). For some time inclined to cooperate with the Trade Federation, but soon became disillusioned with it and began to actively support the Republic; however, being a committed pacifist, he advocated curtailing the production of clones and reducing military spending and was poisoned by supporters of the escalation of hostilities.

With

Sullustians (Sullustians, Sullustians)

Selonians

One of the three races that make up (along with humans and drolls) the population of the Corellian System. They live in caves and underground tunnels of the planet Sellonia.

Sith

Sith ( more correct phonetic transcription - Sith (eng. Sith) listen)) is the race that Naga Sadow belonged to (5000-4400 years before the first episode). The Sith were an insectoid race, sensitive to the dark side of the force. One day, exiled Dark Jedi arrived on the Sith homeworld of Korriban; thanks to their knowledge of the Force, they seized power over the population of the planet, and became known as the Sith Lords. Already during the period of the Old Republic, the Sith race was considered extinct, and this name was understood as the "ordinary" dark adepts of the Force, who were members of the Sith Order.

T

Tagnata

Thisspiasians

Home planet: Thisspias

Home planet: Alzok-3 (also lives on the planet Ortho-Plutonia)

Tuskens

The Tuskens, or "Sand People" are primitive nomadic tribes of Tatooine, hostile to the local settlers. They were called "People of the Sands" because of their life in the desert; this name was common around 4,000 BBY. However, in later times, after the attacks on Fort Tusken in 98-95 BBY, the race was called "Tusken Reavers".

Scholars studying the Tusken past use the name Gorfa to identify their early sedentary culture, and also Kumumga to refer to the very first intelligent civilization on the planet, which is considered the forerunner of both the Gorfa and the Jawas.

In contrast to the Twi'leks who do not like to dress, Tuskens completely hide their bodies under heavy deaf clothes, they wrap their heads with rag strips, securing their breathing mask and goggles with them. To see a Tusken's face, especially without his consent, is a terrible and deadly insult. The sex of a child, fixed at birth, is taken into account only at the conclusion of weddings, at which, during a special ritual, the blood of two sand people is mixed with the blood of their banth mounts. And only after that, in a separate tent, completely secluded from anyone else, the newlyweds can see the true appearance of each other.

Little is known about Tusken biology, but scientists agree on one thing - despite the outward resemblance to humanoids and, in particular, to humans, Tuskens are not. The face of these creatures is completely covered with pieces of cloth. Tuskens look through metal tubes attached to their eyes; these tubes prevent sand from getting into your eyes while reducing visibility. In the area of ​​​​the mouth is a device with which the Tusken breathe. It filters the air from the sand, while cooling and moistening it. Such a device makes life as easy as possible for Tuskens in the cruel deserts of Tatooine.

Tuskens have a truly mystical connection with their banthas, huge animals that vaguely resemble earthly yaks and mammoths. The Tusken, having lost his bantha, becomes an outcast and must wander in the desert alone until he is lucky enough to meet a new bantha, and the bantha, whose rider died, falls into a depressive psychosis, and she is forever released into the sands.

In general, sand people are extremely aggressive, often for no apparent reason (in this regard, it is enough to recall that the very name "Tusken robbers" appeared after they brutally destroyed Fort Tusken, built by settlers on their sacred land), but, despite that they adhere firmly to deeply rooted customs. Thus, for example, young horsemen are required to prove their maturity by passing trials, the most severe of which requires tracking down and killing a krayt dragon.

Since the Sand People do not have a written language, the storyteller enjoys the greatest respect in the Tusken clan. He knows the history of the life of each member of the clan, he knows the history of the entire clan. The narrator is required to memorize verbatim, which eliminates any possibility of misinterpreting the story or distorting it. A single mispronounced word in a story means a death sentence for the narrator.

Tusken nomads do not build any permanent shelters, usually living in tents and keeping few possessions. Their main asset is weapons; Tuskens know how to use blasters, but their favorite type of weapon is gaderffay(two-handed ax). According to the social hierarchy, "sand people" do not make any difference between men and women: both of them live, fulfilling all customs and traditions in full force. Tusken language is mostly an unintelligible combination of consonants and angry growls.

From the moisture farms, the sand people keep aloof; only occasionally do they attack the most remote settlements, but if this happens, then the attacks are very cruel (during one of these attacks, the Tuskens kidnapped the mother of Anakin Skywalker and held her captive for about a month; Anakin, having learned about this during his stay on Naboo, hurried to Tatooine to free her, but she died in his arms, and then in anger he destroyed an entire Tusken camp with all its inhabitants).
Some scientists claim the organic origin of Tuskens, but the performed autopsies of a few dead bodies did not confirm such a hypothesis.

At

Ubezians

A humanoid race originally from the Uba system. Because of man-made disaster in this system, most of the population died, and the survivors since then live only on the planets Uba IV and Ubertica. They almost never appear in public without "signature" armor and a heavy helmet with a voice modulator with which they speak, which is why they are famous as mysterious nomads. They are distinguished by a wayward and quick-tempered character, as well as a tendency to xenophobia, therefore they choose for themselves the professions of mercenaries, slave traders, and bounty hunters. Senator Leia Organa disguised herself as a representative of this race in order to infiltrate the residence of Jabba the Hutt in order to save Han Solo.

Ugnauts

Ugnauts are pig-like humanoids from the planet Gentes. The Ugnauts are industrious, and their society is industrialized. Despite their small stature, they are strong and hardy, living for about 200 years. Irreplaceable specialists and workers in heavy, hazardous and hazardous industries, as well as in the maintenance of complex technical devices. They have a rich oral tradition. Often found on Bespin (especially in Cloud City, where tibanna gas is mined)

F

Falleen

A race of lizard-like creatures with green skin. Aborigines of the planet Falyen. Known for their innate arrogance and love of luxury, as well as the ability to secrete specific pheromones that act arousing (and not only) on both sexes (except beings immune to pheromones or not possessing intelligence). It is also known that most of their race was destroyed due to a biological disaster on Phalleen (some experimental virus escaped from the underground laboratory of the Empire, and Darth Vader, fearing the spread of infection, personally ordered the launch of a full-scale sterilization procedure for the surface of the planet, because of which , in fact, almost all of its population perished). One of the famous representatives is Prince Xizor, one of the few survivors of that catastrophe, later the "left hand" of the Emperor, the secret leader of the Black Sun crime syndicate, and the personal enemy of Darth Vader (due to the very one he took many years ago fateful decision, since Xizor's family then died), only dreaming of how to take his place at the court of Sidious, as well as the womanizer known throughout Coruscant.

Felucians

Aborigines of the planet Felucia. They look almost human, but with blue skin. They are also somewhat behind in development, but despite this, they are susceptible to the Force, especially the Dark Side, which strengthens them, but turns them into bloodthirsty freaks. They are divided into shamans and warriors. They are armed with curved blades and wands that look like brooms. Worship their Ancient Deity: the largest Sarlacc in the universe. They also tame local animals - rancors. Never flew into space. They have no representatives. The leaders at one time were the Jedi Shaak Ti and her Padawan Maris Brood.

Findians

Indigenous inhabitants of the planet Findar. Clumsy humanoids with long arms to the knees. The average height is 1.7 meters. The skin is swarthy, sometimes with white spots and white circles around the yellow eyes. The Findians have a cultural quirk that the rest of the galaxy finds irritable, in conversation they love exaggeration, sarcasm and often avoid the main topic. They are also known for their sincere affection for family and friends. When parting, they hug three times - one in grief from parting, the second with joy that the friendship will continue, and the third in the hope of a new meeting. One of the famous representatives is Guerra Derida, a friend of Obi-Wan Kenobi. The most famous representatives are Jabba Desilijk Tiure and Durga the Hutt.

Hilabon

C

Cereans

Cereans inhabit the planet Cerea. They are very similar to humans, but their average height is about 2 meters due to their huge head. Once upon a time, the Jedi An'ya Kuro flew to this planet. She discovered the potential in the young Ki-Adi-Mundi and took him to Coruscant at the age of 4 (other children were taken to the Jedi Temple before, but despite this, he became a respected Jedi Knight under the guidance of Master Yoda. Another representative is the youngling O-Mer.

Caesian

celegians

The Celegians are a non-humanoid race from the planet Celegia, resembling an ellipsoid with dangling tentacles. They have telekinesis.

H

Chadra fans

Small, bat-like humanoids. Their home planet is Chad. Chadra-fans had 7 senses: sight, touch, taste, hearing, smell, infrared vision and chemoreceptor smell. Due to the accelerated metabolic processes, they matured in a very early age.

Chissy

A race of humanoids from uncharted regions. Outwardly similar to people. The average life expectancy is about 80 years, but at the age of 10 years, the Chiss reach full age and sexual maturity, which is 2 times faster than in humans. A related race descended from a human colony formed before the invention of hyperdrive. About 5,000 years before the Battle of Yavin, Xilla was subjected to ice, which forced the colonists to adapt to the conditions of the ice age, which caused external differences from people - blue-black hair color, blue skin and bright red eyes that glow in the dark. They have a great predisposition to logical thinking and attention. As a result, the Chiss are very good strategists and tactics. They sacredly honor ceremonies, customs and hierarchy, follow their own, not always clear, ethics and honor, as a result of which preventive strikes against an unprepared enemy are very severely punished. The Chiss have their own state in the uncharted regions, which is ruled with an iron fist by nine ruling dynasties. Due to the complex hierarchy and internal ethics, they strictly observe bureaucratic procedures and are not able to quickly make decisions at the state level.

The Grand Admiral of the Sindic Empire Mit'traw'nuruudo, better known as Thrawn, belonged to the Chiss race.

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Shistavanens

The Shistavanen originated on the planet Juvena Prime in the Juvena system. In addition to natural evolution, the shistavanen species was shaped by unknown genetic engineers. Like many wolf species, shistavanen had pronounced muzzles, sharp claws, long sharp teeth, and pointed ears located on the top of the head. The Shistavanens also possessed large burning eyes and could also run at high speeds for long periods of time without getting tired by alternately using two or four limbs. As predators, they had a keen sense of hearing and smell, and excellent night vision. The life span was about one hundred (100) years.

Shouda-ubb

Shi'ido

A race close to humans who can change their appearance. The Shi'ido live on the planet Lao-mon. They were shy and curious and did not want to meet other races, especially on their home planet. Most of this small species were known as thieves, murderers. But some Shi'ido could not resist the desire to explore cultures and travel the galaxy.

The Shi'ido did not make contact with the galactic powers. They were far from politics.

The Shi'ido's home planet of Lao-mon was located in the Unknown Regions. The natives themselves call their homeland Sh'shuun. They quickly understood the language of nearby creatures.

The Shi'ido believed that the race they took on would forever be "brothers and sisters" to them. Shi "ido were known to be shy and curious creatures. They preferred to avoid encounters with other species, especially in their homeland. Despite their secretive nature, some shi" ido, especially those of advanced age, could not resist the desire to travel the Galaxy and other cultures. Though, due to their secretive nature and their natural abilities, they were known to be thieves, assassins, and spies. However, this race was rather small.

SCH

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E

Ergeshi

Er'kits

A primitive race from the planet Er "whale (known for its connection with the slave trade, the underworld and terrorist groups like the Bloody Dawn) has gray skin; thin, long arms and legs; a slightly elongated head shape, as well as long fingers and at the same time very short on their feet! Er "whales live in tribes and live in small huts. The tribes of Er "whales are often at war with each other and their red desert world has experienced many wars, as well as violence and blood, but at the same time, Er" whale has always remained aloof from large-scale galactic wars and conflicts!

Ewoks

A race of undersized, up to 70 cm, furry creatures, similar to " cubs". Indigenous people of the moon Endor (in whose orbit the second ambush was destroyed.

YU

Yuuzhan Vong

Militant humanoids from the planet Yuuzhan-Tar, located outside the Galaxy. They have an aversion to all mechanical technology, so they grow weapons and spaceships from various animals (this is done by members of the shaper caste). For example, the main weapon of the Yuuzhan Vong warrior - the amphistaff - is a modified poisonous snake, and spaceships are grown from yorik coral.

As a sign of their ascension through the social ladder, the Yuuzhan Vong mutilate their faces and augment the limbs of other creatures. However, this does not cripple them, but, on the contrary, makes them more dexterous and combat-ready. Another feature of the race is that they are not felt through the Force.

During the invasion of the galaxy, the Yuuzhan Vong nearly destroyed the New Republic.

Notable Representatives: Warmaster Tsavong Lah, Supreme Overlord Shimrra Jamaane, Onimi.

Yuvernetsy

A reptilian race from the planet Juven. They had two heads with patchy skin.

Yuzzums

Bear-like creatures. They live on the planet Yuzzu.

I

Yablogians

Humanoids from the planet Nar Kanji. They were overweight and red skinned. A representative of this race was Azmorigan, a crime lord and slave trader.

"(Russian), Wookieepedia. Retrieved 24 July 2018.

Home planet: Alin (planet).

The Advoshshi race is the most hidden and unknown race. There is a legend that they were created by higher beings in order to bring out an ideal race that can work unquestioningly and carry out all the orders of the rulers. But something went wrong and some Advoshshi were not obedient and submissive.

Akualishi

Home planet: Ando (planet).

Notable Representatives: Ponda Baba, rowdy from the Cantina in Mos Eisley (tried to "run into" Luke Skywalker, but Obi-Wan Kenobi chopped off his limb in a fight, after which the incident was considered settled), By Nudo, a senator from the planet Ando, ​​a member of the Separatist council.

The Akualish race is divided into three subspecies: Kuara and Ualag (with five-fingered limbs), and Akkuala (with flippers instead of hands and feet). Akualish are thick-skinned humanoids with small tusks. Their skin color ranges from dark green or blue to red-brown or black. Members of the subspecies Hualag have four eyes instead of two. The average height is from 1.8 to 2 meters.

The Akualish call their home the planet Ando - completely covered with seas with small marshy islands and rocky cliffs.

The aliens speak and read Aqualish. All subspecies have different dialects, but understand each other well.

Aqualish who have left their planet often learn to speak Galactic Common.

Akualish is considered a child between the ages of 1 and 11, teenagers between 12 and 16, adults between 17 and 50, elderly between 51 and 69, and old between 70 and 80+.

The Akualish are known for their aggressiveness, hostility, imbalance, and great physical strength. Kuara and Akkuala have racial hatred for each other and are in a state of constant war, the reason for which was the decline in stocks of the valuable Andoan mineral fish.

The Aqualish's first contact with other races came when a Duro scout ship landed on Ando. Having concluded a truce, the Quara and Akkuala united against the crew, captured and studied the ship. After building their own fleet, the Akualish went on to conquer neighboring planets and systems, but were quickly defeated by the Old Republic and disarmed.

The Aqualish easily integrated into galactic society and spread across many worlds, finding jobs as bodyguards, tax collectors, assassins, and criminals. The Aqualish are represented in the Senate of the Old Republic.

Alina

The race that was once Advoshshi, due to the experiments of higher beings and physical changes, became Alins in honor of their planet Alin. Because of the changes that had begun, they left the planet and began to comprehend the galaxy, populating previously unknown planets.

Anzati

Home planet: Not exactly known. Commonly called Anzat

Representatives of the Anzati race are outwardly completely similar to people. The main features of the Anzati are their peculiar diet - they are predators and feed on the brains of other races - and the presence of a pair of grasping tentacles intended for feeding, which are hidden in the cheek pouches. Maturity occurs at the age of about 100 years. Anzats have an extremely high lifespan (it is measured in centuries) and a developed ability to regenerate. They also possess telepathy and develop it during their lives; this allows them to control other creatures, and thus provide for themselves. Force sensitive.

The Anzati are almost unexplored by other races: expeditions that go to their world disappeared without a trace. Therefore, many consider the Anzati to be fiction and legend. The limited evidence of the Anzati suggests that they live alone, infiltrating galactic society under the guise of humans, returning to their homeland only to mate and reproduce.

Arkontsy

Other names: Arkona, or Arkonai Home planet: Kona

Notable representatives: Sai Trimba, and El Les.

Reptile-like humanoids with triangular heads, six three-toed limbs (four upper and two lower) and powerful claws. The Arkon have clear, marbled eyes and skin that changes color from dark brown to black. Light vision is poorly developed, but they have developed thermal vision and a strong sense of smell, the organ of which is the tongue.

The planet Kona is deserted: it is very hot and there is almost no water. Its atmosphere is filled with ammonia vapor. Outside of it, the Arkonians must take a drug called Ammonia Dactyl Crystals.

The body of the Arkonians is very susceptible to table salt, which causes them to become addicted to drugs. Smugglers and criminals of other races actively use this feature of the body of the Arkonians, illegally supplying them with salt in exchange for precious metals. Externally, salt addiction is expressed in a change in skin color to darker and eye color from green to gold. In addition, salt greatly increases the need for dactyl for the Arkonians.

Arkons hatch from eggs and perceive all relatives as one organism. They always refer to themselves as "we", even if only one representative of the race is present. On their home planet they live in caves, in large families called the Great Nests.

assembler

Home planet unknown.

Famous representatives: Kud "ar Mub" at, Blancaviso (Accounting Authority)

Assembler is a huge, about 3 meters high, arachnid creature with a large large body and six legs. Presumably exists in a single copy, but only a narrow circle of people knows other representatives of this race.

The assembler lives in a giant web structure that is both a starship, a home, and part of the assembler's body. Various devices can be connected to the web, be it engines, weapons or life support systems, allowing representatives of other races to be in it without danger to life. The assembler is inclined to eat all living things that are not of interest and use, including sentient beings.

For the convenience of managing the web, the assembler creates autonomous organs for itself. To keep them under control, the assembler gives them exactly the intellectual and physical capabilities needed to perform the task assigned to them. Nevertheless, the nodes are able to improve their abilities and form their own personality. Once given a will of its own, the organ chooses to hide its newfound independence from the assembler, only to one day destroy it or abandon it and become an assembler itself.

The most famous, if not the only, assembler is Kud'ar Mub'at. He actively collaborated with criminal organizations and bounty hunters, including Boba Fett.

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Besaliski

Notable Representatives: Dexter Jetster, chef and owner of one of the eateries on Coruscant and Pong Krell, Jedi, participated in the Clone Wars in the Battle of Umbara, subsequently betrayed the Republic, for which he was executed. Reach over 2 meters in height, have a huge chin and 4 upper limbs. They have massive, rounded legs, somewhat reminiscent of elephants. Characterized by remarkable physical strength, which is clearly shown during the battle of the clones and General Krell.

bithi

Home planet: Clark "dor VII

nerds

Main article: nerds

Home planet: Bothawui

Nerds are fur-covered humanoids about 1.5 meters tall. Living on Bothawui and several colony planets, bothans are distinguished by their body structure and resemblance to dogs, horses or cats. The race is known for the art of politics and espionage, love of intrigue and subterfuge.

The Bothans have been part of the Galactic Republic since at least 4,000 BBY, although they most likely joined much earlier. In numerous conflicts, including the Galactic Civil War, the Bothans remain officially neutral, although their Spynet spy network actively works for the warring parties, extracting their own benefits.

It is widely known that the Bothans stole the blueprints for the Death Star II, allowing the Alliance to destroy the battle station. The Bothans were instrumental in establishing the New Republic and establishing its government.

Botanic is the native language of the nerds, the written form of which is called botan.

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Weequay

Known Representatives: Jedi Master Sora Balk who defected to the Separatists and became Count Dooku's new apprentice and agent during the Clone Wars, a pirate Hondo Ohnaka from the Forum, known for capturing Count Dooku during the Clone Wars and bounty hunter Shahan Alama, who participated in the capture of senators in the Senate building and in the mission to free the gangster Ziro the Hutt during the Clone Wars.

Wookiee

Gands

They are a race of intelligent anthropomorphic insects, native to the planet of the same name Gand, whose atmosphere is dominated by ammonia. There are two types of gunds: with and without lungs. The former could breathe in the atmosphere of their home planet, but outside of it they were forced to use a breathing apparatus, like the Kel Dor, while others had an increased ability to regenerate. The Gands, like other insectoid races, possessed a chitinous exoskeleton, and were able to see in the ultraviolet spectrum. They have huge, complex (like other insects) eyes, and only three fingers on each hand. Between themselves, they communicate in Gandan, however, due to the presence of special muscle-gas bags in their bodies, they can also imitate (albeit imperfectly) the sounds of the general galactic language, although most often, in order not to complicate their lives, they use the services of an interpreter. Gunds by nature do not need much time for sleep, and they are able to use it at their discretion, that is, only in the case when rest is really necessary. A characteristic feature of Gands is that they tend to refer to themselves in the third person. To obtain the right to speak of himself in the first person, a Gand must perform some outstanding deed. After that, he becomes the chosen one (yanwuin). Also, by the way a Gand calls himself, one can judge his feelings, for example, a Gand feeling ashamed of his act will call himself by his last name. The social system of the Gands is a totalitarian monarchy, so they got along relatively easily under the rule of the Empire. Outside their home planet, many Gands became mercenaries, including bounty hunters.

Ganks

A mysterious race of bipedal humanoids who, due to their innate aggressiveness, most often work as hired killers, security guards, and bounty hunters. Where they come from is unknown, most of them are on the planets of the Middle Ring, in Hutt Space, for example, on Nar Shaddaa, since historically it turned out that the Hutts are their most frequent employers. They have a habit of wearing high-tech armor that covers their entire body, so few people know what they really look like. It is very rare to see a gank alone, most often they roam in groups to fulfill their cruel goals. Gained notoriety after the events known as the Gank Massacre in 4800-4775 before the Battle of Yavin (massive extermination of cetacean humanoid porporites who, through the fault of self-serving Neimoidians, became increasingly addicted to ryll, a new drug, a type of spice mined on The Neimoidians, in turn, to protect themselves from the ever-increasing aggressiveness of their porporite clients, who needed ever larger doses, hired several PMCs, consisting entirely of ganks, who, without thinking twice, began a full-scale genocide of porporites, which dragged on for 25 years and stopped, with great difficulty, the combined forces of the Jedi and the Republic).

grana

Sentient mammalian humanoids originate from the planet Kinyen, in the Sumitra sector, and also live in many colonies throughout the galaxy. They have a very characteristic appearance; they have three eyes, placed on stem-like processes, and an elongated, goat-like muzzle. Their life span is about the same as that of humans. When their mood changes, their skin changes color slightly, which is most obvious to other Grans in the first place. They are herbivores and have a corresponding anatomy that has developed in the process of evolution. Very social creatures, they get involved in conflict only as a last resort, but for all their ostentatious peacefulness, they are, in a sense, rather cunning creatures. They, for example, captured Malastare because of the presence of huge deposits of minerals there, and actually enslaved the Dags who lived there, which led to a sharp increase in xenophobia among the latter. In response, the Dags began a guerrilla war, and 1000 years after the capture of the planet, they thoroughly pushed back the Gran invaders, for the most part regaining their freedom and freeing themselves from slavery, but they failed to completely expel the invaders from Malastare, and with relative freedom, they remained for Grans beings of the second class. By the time the Clone Wars began, Malastare was still formally under the control of the so-called Gran Protectorate. The Grans are allies of the Empire.

Gungans

Main article: Gungans

Gungans are natives of the planet Naboo. Judging by their appearance, their distant great ancestors, from whom they evolved, were creatures resembling terrestrial seahorses. From them, the Gungans inherited the ability to live in the aquatic environment. But unlike the progenitors, they are lungfish - they can breathe both oxygen dissolved in water and atmospheric air. They build their cities on the seabed, under waterproof domes. Willingly go to land and can be out of the water for a long time. Some of them are susceptible to the Force.

Jawas live in the desert in small clans, about 300 individuals. Each clan has a small squad of warriors armed with ion blasters. Half of the clan lives and works in sandcrawlers, on which they ride through the desert and sell droids and equipment to farmers, the other half - in fortresses, where the bulk of the goods are concentrated. These fortresses have high walls built from large pieces of old, wrecked spaceships, designed to defend against tuskens and krait dragons. Jawa techniques are usually collected in the desert, occasionally stolen from people.

Once a year, before the storm season, all the Jawas gather in one of the bays of the Dune Sea at a giant flea market, where they exchange a variety of news and goods, make marriages, deals and bets. Jawa marriages are the same business, which is why brides and grooms are referred to by the collective term "marriage goods". In general, trading members of the Jawa family is considered a very useful business practice, as it ensures the diversity of their family bloodlines.

In Episode IV, one of the Jawa tribes found C-3PO and R2-D2 and sold them to Luke Skywalker's uncle Owen Lars.

The Jawa language in the movies was created by accelerating Zulu speech. However, in Star Wars: Battlefront and Star Wars: Battlefront II, Spanish is also used: "Arriba, Arriba!".

Jiruns

A race that lived on the edge of the uncharted regions, outside the realm of the Chiss. Discovered by the Chiss and the New Jedi Order during their Outbound Flight expedition. Nearly wiped out during the Clone Wars era; in addition, the ecological catastrophe caused by the war destroyed their home planet.

Drolls

One of the races that live in the famous Corellian system. The home planet of the Drolls is Drall. Outwardly, they resemble upright rodents. Drolls are avid stay-at-homes and hospitable hosts. Because of this, Drall is popular with tourists who come to see the Boiling Sea and colorful feathered ibots.

Dulocs

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Zabrak

The Zabraks, also known as the Iridonians (when referring to the Zabraks from the planet Iridonia), are a humanoid race from Iridonia, a Mid Rim planet known for its harsh climate and dangerous predatory lifeforms. The race had a keen sense of self-determination, independence and dominance.

Zabrak are humanoids with vestigial horns protruding from their heads and well-developed willpower. The species is divided into many different subspecies, distinguished by different forms of horns. Zabraks also like to have intricate tattoos on their faces meant to reflect their personality.

The Zabrak were among the first to master space travel, and it was they who explored most of the galaxy. Their home world of Iridonia is a frighteningly violent planet that has caused many Zabrak to settle on other worlds, including Talus, Dathomir, and Corellia. They also established eight colonies in the Mid Rim (also: Mid-Rim), which is why most Zabrak identify with their colonies in the first place. All members of the species speak Zabrak and the Primal language, but they can also learn local languages.

In keeping with the pioneering spirit characteristic of Zamarks, they are usually judged as independent and strong-willed individuals. Iridonia and the main colonies staunchly resist the control of the Galactic Empire, although some Zabrak individuals have become its minions. In response to the defiant behavior of the Zabrak, the Empire began to move troops into their colony worlds and subdue their production facilities. This forced many Zabrak to revert to a nomadic lifestyle in space.

Zabraks (both male and female) are proud, strong, and confident creatures. They believe that nothing is truly impossible, and will constantly strive to prove the wrongness of their judgments to skeptics. Some Zabrak are of the opinion that they are completely superior to other species; they often discuss the accomplishments of their people and home colonies with a pride that can border on arrogance. As warriors or scouts, Zabrak tend to be selfless, strong, and extremely focused.

The Zabrak are still regarded as the galaxy's most prominent explorers, but their individuality, survival instincts, and incredible willpower allow them to excel in virtually all adventurous and adventurous pursuits.

At the moment, only 7 zabrak are known, which you can pay attention to: Dart Maul, Bao Dur, Maris Brood, Agen Kolar, Jedi Iit Kot, mercenary Sugi, as well as Savage Opress and his younger brother Feral(The last three are characters from the Star Wars: Clone Wars animated series.

Zygerrians

Home planet: Zygerria.
A humanoid race that evolved from the felines. They are very similar in height and build to humans; distinctive features - large pointed woolly ears, golden-yellow eyes and claws on the fingers instead of nails. Extremely beautiful in appearance, but exceptionally cruel and heartless. Their civilization is based entirely on slave labor, and the slave trade is the main source of income; The Zygerrian slave market is known far beyond their world (it was the Zygerrians who once sold Anakin Skywalker and his mother into slavery). The once mighty empire of the Zygerrians was destroyed by the Jedi, but they dreamed of resurrecting it and once again dominating the galaxy; for this they made an alliance with the separatists.

Known Representatives: Zygerrian Queen Mirage Skintel, proud leader Darts D "Nar and head of the prison with slaves on Kadavo Argus.

Beast Zillo

Home planet: Malastare.
Giant creatures with a very large head on a disproportionately thin body. The eyes are green and fluorescent. They have five limbs (three upper and two lower) and a long tail with spikes at the end. The limbs are three-fingered, very long and flexible, almost the same thickness as the body. Their entire body is covered with plates of incredibly strong armor that cannot be penetrated by any weapon. Lifestyle and physiology are unknown, but there is reason to believe that they are intelligent.
For a long time, the Zillo Beast dwelt in the underground depths of Malastare without disturbing the inhabitants of the surface; the Dugs encountered them when they began to develop the minerals of their planet. Many miners died until it became clear that the fuel that the dugs obtained from the raw materials they mined was deadly for the Zillo Beast. All of them were exterminated, with the exception of one, the last of the species, who fell into suspended animation and was awakened by an explosion when a new weapon was tested on Malastare. By order of Chancellor Palpatine, the Zillo Beast was taken to Coruscant for study, but broke free and caused great destruction, so he had to be killed.

Zeltrons

A race close to humans, originally from the planet Zeltros, is distinguished by a reddish color of skin and hair. Both men and women are very romantic and very loving. Women of this race are considered very attractive by people. Zeltrons encourage the search for pleasure in all its forms. Known as shameless hedonists. They are empaths by nature, they are able to feel the emotions and mood of other living beings, they are also able to secrete special pheromones that have a relaxing effect on the mood of others, but they can also use them more selectively to influence someone specific. Having chosen an object of adoration, they show enviable persistence, they categorically do not accept the answer “no”. Zeltron courtesans are widely known throughout the galaxy. There are, however, exceptions when Zeltron goes into monogamy (however, this happens infrequently).

And

Ithorians

Ithorians are a mammalian species of sentient life forms that inhabit the planet Ithor in the Ottega system. In their appearance, they are very similar to terrestrial hammerheads. The uniqueness of this race is manifested, in particular, in the fact that each Ithorian has two mouths located on both sides of the neck. For this reason, their native language, based on this phenomenon, can neither be studied nor reproduced, so that Ithorians traveling outside their home planet are forced to learn the galactic language ...

Ithor itself is a tropical world where high technology and nature exist in harmony. Therefore, its inhabitants live in floating cities called "ships of the herd", where all individuals are obliged to obey the commands of their captains, exactly like on a real ship. These "cities" float above the surface of the earth without landing, so as not to cause damage to the planet as much as possible. Each ship has many levels, and all of them are centers of trade, culture and industry.

Mimicking the planet's environment, each ship is equipped with an inland jungle with artificial storms, humid atmospheres and lush vegetation.

Once every five years, the "Courts of the Herds" meet at a random location where Ithorians celebrate, debate, and vote on planetary issues affecting the entire race. The Ithorians themselves love to travel to other worlds in caravans, trade and learn new, the best of other peoples.

Iktotchi

Humanoids from the planet Kali. They are distantly related to the Falliens. The average height of an adult is about 2 meters. They have reddish-brown skin, five-fingered lower limbs, and four-fingered upper limbs. On the upper limbs, two opposed (big) fingers. The lower jaw has two fangs growing on either side of the mouth. Kali hair is usually black or dark brown; the eyes are usually golden yellow, with vertical pupils. The Kali are able to see in the infrared.

Kaminoans

Home planet - Kamino.
Notable Representatives: Lama Su(Prime Minister Camino) Ton Wee, Nala Se(head of a large space medical station where injured and sick clones are treated), Senator Halle Burtoni.
When the ice age ended on Kamino, its oceans flooded with melted ice, flooding all the land, so that the locals had to adapt to the changed living conditions. On the verge of extinction, the Kaminoans have perfected cloning technology and controlled reproduction in order to survive. The hard struggle for existence has made them a race of ascetics, who do not attach importance to material values ​​\u200b\u200bcommon to other cultures. They are far from the events of a galactic scale, and they do not care about the consequences of their own experiments. It is on their planet that warriors for the clone army are grown on the basis of genetic material taken from a mercenary named Jango Fett.

As the only sentient race on a water-covered planet, the Kaminoans share some of the traits of aquatic life, such as a vestigial head fin (for males) and pale, cold skin. The eyes are very large, almost black, with a silvery iris; hair on the head and body is absent. They are taller than people; especially noteworthy is the unusually long neck. The movements are smooth, somewhat slow. The limbs are long and thin, with three fingers on each hand. Force-susceptible (at least one Kaminoan is known to have served on the Jedi Council). However, they can be confused with zexto

Karkarodons

Home planet - Karkaris. A race of sentient great sharks; they have shark heads, but fins have evolved into arms and legs. They breathe with gills and are constantly on the move. They differ in cruelty and militancy. Joined the separatists.
Well-known representative Riff Tamson. On the instructions of the Count , Dooku orchestrated the assassination of King Yos Kolina of Mon Cala and instigated a separatist insurgency among the Quarren, then led a joint attack by the Quarren and an aqua droid army on the Mon Calamari, but was eventually killed in battle by the young Mon Calamari Crown Prince Li-Char .

Quarren

mon calamari

Home planet: Mon Calamari

Two races live on the same planet at the same time: Mon Calamari and Quarren. They are idealists and dreamers. The Quarren evolved in the depths of the planet's oceans, so when they rose to the surface and were surprised to find more advanced relatives, they were attacked first.
Mon-cala at that time already had a more developed intellect and technology. When it became obvious that after some time they would completely exterminate their smaller brothers, the humanity of the mon-cala prompted them to conduct a grandiose social experiment. They took young quarren and raised them according to the basics of civilization, teaching them mathematics, philosophy, and other sciences. When the wise youngsters returned to their parents, instead of hatred, they felt respect for those living on the surface of the planet.

Reconciled, they began to cooperate. So, those living on the coast of Mon-Cala took on the functions of engineers and inventors, which most of all corresponded to their nature, and the Quarren, who prefer depth, mine metals and bring the ideas of their partner race to life. One of the fruits of such an alliance is the creation of a unique fleet of research vessels.

Since almost the entire surface of the planet Mon Calamari is covered with water, and most of the land is swampy, its inhabitants live in floating cities that look like icebergs.

Both mon-cala and quorren retain much of their appearance as aquatic creatures. Mon Calamari have flippers instead of hands, the jagged edges of which act like fingers, and heads with large, extremely bulging eyes set on the sides, very reminiscent of fish.

Representatives: Admiral Akbar, Bent Eirin, Nadar Webb(pupil of Kit Fisto), Prince Li-Char.

Mustafarians

Although the history of the Rodians is marked by numerous and brutal inter-clan wars, they have a rich culture. At some point in their lives, realizing that they were heading towards self-destruction, the Rodians decided to act out violence on stage without killing anyone. The early plays were little more than feigned carnage, but later generations turned Rodian drama into real art. The Rodians are first-class dramatic actors, and their acting is appreciated throughout the galaxy. Rodian women can be very beautiful even by the standards of other races (at least one of them was in the harem of Jabba the Hutt).

The most famous representative of the race is Greedo. At one time he lived on the planet Tatooine and was a childhood friend of Anakin Skywalker; subsequently chose a career as a hired killer and kidnapper, took part in the kidnapping of the daughters of Baron Papanoyda, then worked for Jabba the Hutt, but was killed by Khan Solo in the movie A New Hope. Famous Rodians are also the Jedi Bolla Ropal and Onaconda Farr - the characters in the animated series Star Wars: The Clone Wars. Onaconda Farr is Rodia's representative in the Senate of the Republic and a good friend of Padmé Amidala (who calls him simply "Uncle On"). For some time inclined to cooperate with the Trade Federation, but soon became disillusioned with it and began to actively support the Republic; however, being a committed pacifist, he advocated curtailing the production of clones and reducing military spending and was poisoned by supporters of the escalation of hostilities.

With

Sullustians (Sullustians, Sullustians)

Selonians

One of the three races that make up (along with humans and drolls) the population of the Corellian System. They live in caves and underground tunnels of the planet Sellonia.

Sith

Sith ( more correct phonetic transcription - Sith (eng. Sith) listen)) is the race that Naga Sadow belonged to (5000-4400 years before the first episode). The Sith were an insectoid race, sensitive to the dark side of the force. One day, exiled Dark Jedi arrived on the Sith homeworld of Korriban; thanks to their knowledge of the Force, they seized power over the population of the planet, and became known as the Sith Lords. Already during the period of the Old Republic, the Sith race was considered extinct, and this name was understood as the "ordinary" dark adepts of the Force, who were members of the Sith Order.

T

Thisspiasians

Home planet: Thisspias

Home planet: Alzok-3 (also lives on the planet Ortho-Plutonia)

Tuskens

The Tuskens, or "Sand People" are primitive nomadic tribes of Tatooine, hostile to the local settlers. They were called "People of the Sands" because of their life in the desert; this name was common around 4,000 BBY. However, in later times, after the attacks on Fort Tusken in 98-95 BBY, the race was called "Tusken Reavers".

Scholars studying the Tusken past use the name Gorfa to identify their early sedentary culture, and also Kumumga to refer to the very first intelligent civilization on the planet, which is considered the forerunner of both the Gorfa and the Jawas.

In contrast to the Twi'leks who do not like to dress, Tuskens completely hide their bodies under heavy deaf clothes, they wrap their heads with rag strips, securing their breathing mask and goggles with them. To see a Tusken's face, especially without his consent, is a terrible and deadly insult. The sex of a child, fixed at birth, is taken into account only at the conclusion of weddings, at which, during a special ritual, the blood of two sand people is mixed with the blood of their banth mounts. And only after that, in a separate tent, completely secluded from anyone else, the newlyweds can see the true appearance of each other.

Little is known about Tusken biology, but scientists agree on one thing - despite the outward resemblance to humanoids and, in particular, to humans, Tuskens are not. The face of these creatures is completely covered with pieces of cloth. Tuskens look through metal tubes attached to their eyes; these tubes prevent sand from getting into your eyes while reducing visibility. In the area of ​​​​the mouth is a device with which the Tusken breathe. It filters the air from the sand, while cooling and moistening it. Such a device makes life as easy as possible for Tuskens in the cruel deserts of Tatooine.

Tuskens have a truly mystical connection with their banthas, huge animals that vaguely resemble earthly yaks and mammoths. The Tusken, having lost his bantha, becomes an outcast and must wander in the desert alone until he is lucky enough to meet a new bantha, and the bantha, whose rider died, falls into a depressive psychosis, and she is forever released into the sands.

In general, sand people are extremely aggressive, often for no apparent reason (in this regard, it is enough to recall that the very name "Tusken robbers" appeared after they brutally destroyed Fort Tusken, built by settlers on their sacred land), but, despite that they adhere firmly to deeply rooted customs. Thus, for example, young horsemen are required to prove their maturity by passing trials, the most severe of which requires tracking down and killing a krayt dragon.

Since the Sand People do not have a written language, the storyteller enjoys the greatest respect in the Tusken clan. He knows the history of the life of each member of the clan, he knows the history of the entire clan. The narrator is required to memorize verbatim, which eliminates any possibility of misinterpreting the story or distorting it. A single mispronounced word in a story means a death sentence for the narrator.

Tusken nomads do not build any permanent shelters, usually living in tents and keeping few possessions. Their main asset is weapons; Tuskens know how to use blasters, but their favorite type of weapon is gaderffay(two-handed ax). According to the social hierarchy, "sand people" do not make any difference between men and women: both of them live, fulfilling all customs and traditions in full force. Tusken language is mostly an unintelligible combination of consonants and angry growls.

From the moisture farms, the sand people keep aloof; only occasionally do they attack the most remote settlements, but if this happens, then the attacks are very cruel (during one of these attacks, the Tuskens kidnapped the mother of Anakin Skywalker and held her captive for about a month; Anakin, having learned about this during his stay on Naboo, hurried to Tatooine to free her, but she died in his arms, and then in anger he destroyed an entire Tusken camp with all its inhabitants).
Some scientists claim the organic origin of Tuskens, but the performed autopsies of a few dead bodies did not confirm such a hypothesis.

At

Ubezians

A humanoid race originally from the Uba system. Due to a man-made disaster in this system, most of the population died, and the survivors since then live only on the planets Uba IV and Ubertica. They almost never appear in public without "signature" armor and a heavy helmet with a voice modulator with which they speak, which is why they are famous as mysterious nomads. They are distinguished by a wayward and quick-tempered character, as well as a penchant for xenophobia, therefore they choose for themselves the professions of mercenaries, slave traders, and bounty hunters. Senator Leia Organa disguised herself as a representative of this race in order to infiltrate the residence of Jabba the Hutt in order to save Han Solo.

Ugnauts

Ugnauts are pig-like humanoids from the planet Gentes. The Ugnauts are industrious, and their society is industrialized. Despite their small stature, they are strong and hardy, living for about 200 years. Irreplaceable specialists and workers in heavy, hazardous and hazardous industries, as well as in the maintenance of complex technical devices. They have a rich oral tradition. Often found on Bespin (especially in Cloud City, where tibanna gas is mined)

F

Falleen

A race of lizard-like creatures with green skin. Aborigines of the planet Falyen. Known for their innate arrogance and love of luxury, as well as the ability to secrete specific pheromones that act arousing (and not only) on both sexes (except beings immune to pheromones or not possessing intelligence). It is also known that most of their race was destroyed due to a biological disaster on Phalleen (some experimental virus escaped from the underground laboratory of the Empire, and Darth Vader, fearing the spread of infection, personally ordered the launch of a full-scale sterilization procedure for the surface of the planet, because of which , in fact, almost all of its population perished). One of the famous representatives is Prince Xizor, one of the few survivors of that catastrophe, later the "left hand" of the Emperor, the secret leader of the Black Sun crime syndicate, and the personal enemy of Darth Vader (due to the very one he took many years ago fateful decision, since Xizor's family then died), only dreaming of how to take his place at the court of Sidious, as well as the womanizer known throughout Coruscant.

Felucians

Aborigines of the planet Felucia. They look almost human, but with blue skin. They are also somewhat behind in development, but despite this, they are susceptible to the Force, especially the Dark Side, which strengthens them, but turns them into bloodthirsty freaks. They are divided into shamans and warriors. They are armed with curved blades and wands that look like brooms. Worship their Ancient Deity: the largest Sarlacc in the universe. They also tame local animals - rancors. Never flew into space. They have no representatives. The leaders at one time were the Jedi Shaak Ti and her Padawan Maris Brood.

Findians

Indigenous inhabitants of the planet Findar. Clumsy humanoids with long arms to the knees. The average height is 1.7 meters. The skin is swarthy, sometimes with white spots and white circles around the yellow eyes. The Findians have a cultural quirk that the rest of the galaxy finds irritable, in conversation they love exaggeration, sarcasm and often avoid the main topic. They are also known for their sincere affection for family and friends. When parting, they hug three times - one in grief from parting, the second with joy that the friendship will continue, and the third in the hope of a new meeting. One of the famous representatives is Guerra Derida, a friend of Obi-Wan Kenobi. The most famous representatives are Jabba Desilijk Tiure and Durga Hutt.

C

Cereans

Cereans inhabit the planet Cerea. They are very similar to humans, but their average height is about 2 meters due to their huge head. Once upon a time, the Jedi An'ya Kuro flew to this planet. She discovered the potential in the young Ki-Adi-Mundi and took him to Coruscant at the age of 4 (other children were taken to the Jedi Temple before, but despite this, he became a respected Jedi Knight under the guidance of Master Yoda. Another representative is the youngling O-Mer.

Caesian

celegians

The Celegians are a non-humanoid race from the planet Celegia, resembling an ellipsoid with dangling tentacles. They have telekinesis.

H

Chadra fans

Small, bat-like humanoids. Their home planet is Chad. Chadra-fans had 7 senses: sight, touch, taste, hearing, smell, infrared vision and chemoreceptor smell. Due to the accelerated metabolic processes, they ripened

Chissy

A race of humanoids from uncharted regions. Outwardly similar to people. The average life expectancy is about 80 years, but at the age of 10 years, the Chiss reach full age and sexual maturity, which is 2 times faster than in humans. A related race descended from a human colony formed before the invention of hyperdrive. About 5,000 years before the Battle of Yavin, Xilla was subjected to ice, which forced the colonists to adapt to the conditions of the ice age, which caused external differences from people - blue-black hair color, blue skin and bright red eyes that glow in the dark. They have a great predisposition to logical thinking and attention. As a result, the Chiss are very good strategists and tactics. They sacredly honor ceremonies, customs and hierarchy, follow their own, not always clear, ethics and honor, as a result of which preventive strikes against an unprepared enemy are very severely punished. The Chiss have their own state in the uncharted regions, which is ruled with an iron fist by nine ruling dynasties. Due to the complex hierarchy and internal ethics, they strictly observe bureaucratic procedures and are not able to quickly make decisions at the state level.

The Chiss race belonged to the Grand Admiral of the Sindic Empire Mith "trau'nuruudo, better known as Thrawn.

W

Shistavanens

Shikitari

Shouda-ubb

Shi "ido

A race close to humans who can change their appearance. Shi "ido live on the planet Lao-mon. They were shy and curious, did not want to meet other races, especially on their home planet. Most of this small species were known as thieves, killers and spies. But some Shi" ido could not resist a desire to explore cultures and travel the galaxy.

cubs with stone tips. Ewoks are very curious, quick-witted and sociable creatures, but the bitter experience of dealing with imperial soldiers has made them shy and cautious. However, when it comes to fighting, they fight bravely. Masterfully arrange. race, completely annihilated"

It's hard to imagine "Star Wars" without a great variety of species of various intelligent beings that appear before us in the very first minutes of the film. If you take them out of the picture for at least a few minutes, then Han Solo will be left without his companion, the Mos Eisley cantina will be empty, and the criminal world of Tatooine will lose its flavor. The Jawas will not sell droids to Owen Lars, and Master Yoda will not take on the training of young Luke Skywalker. In short, the film will not work.

Well, if you take not only films, but the whole universe " star wars", including books, comics and games, the importance of non-humanoids increases tenfold. In addition, the expansion of the universe beyond the film allows us to learn a lot of interesting details about different races. But you can still delve into the diaries from the set and ask about the real origin of the invented races.

To date, more than a hundred species of intelligent beings are known in the Star Wars universe. We will tell you only about those that are most recognizable to a simple viewer or are of some special interest.

Twi'leks

It so happens that one of the most popular creatures in the world of Star Wars are the Twi'leks. They are not among the central characters, but at the same time appear in almost every "episode", in many books, they are not unknown to avid computer gamers.

The official Star Wars literature claims that there are very few creatures that can match the grace of a Twi'lek woman on the move, and it's hard to argue with that. For the beautiful girls themselves, beauty and grace are more a punishment than a reason for joy. Because the native people, without a twinge of conscience, sells them into slavery. The slave trade is one of the sources of external income of their world of Ryloth, almost on a par with the trade in ryll, a mineral and drug mined on the planet.

A characteristic feature of the anatomy of the Twi'leks is the presence of head tails - lekku. They are quite sensitive, flexible, and with the help of them Twi'leks can even secretly communicate. Second hallmark Race can be considered a variety of colors and skin tones of Twi'leks.

Tuskens

In contrast to the dress-hungry Twi'leks, Tuskens, also known as Tusken Rogues or Tatooine's Sandmen, completely hide their bodies behind a mask and piles of rags. To see the face of a Tusken is the most terrible and deadly insult. The gender of the child, fixed at birth, is taken into account only at the conclusion of weddings, at which, during a special ritual, the blood of two sand people and the blood of their banth are mixed. And only after that, in a separate tent, the newlyweds can see the true appearance of each other.

Tuskens have a truly mystical connection with their banthas, huge animals that vaguely resemble our mammoths. A Tusken who has lost his bantha becomes an outcast, and a bantha whose rider has died goes mad and is set free into the sands forever.

The attitude of Tuskens towards storytellers who pass stories from mouth to mouth is interesting. A single mispronounced word in a story is a death sentence for the narrator. In general, sand people are extremely aggressive, often for no apparent reason. Their very name "Tusken bandits" appeared after they brutally destroyed Fort Tusken, built by settlers on their sacred land.

Hatts

Speaking of the inhabitants of Tatooine, it is impossible not to mention the Hutts, although by and large only one Hutt is known on Tatooine. But what! Long-lived, arrogant, vile, ruthless and vindictive, the Hutts hold in their hands a huge part of the criminal world of the galaxy.

The Hutts have incredibly muscular bodies despite their lack of a skeleton. In addition, their skin is resistant to most weapons and all but the most poisonous of chemicals. The internal organs are protected by several layers of muscle and fat. Hutts are hermaphrodites, they have both male and female reproductive organs. They are able to eat almost everything that is at least a little edible, but they especially love living food.

A newborn Hutt weighs less than 100 grams. For the first 50 years, they grow and feed on milk inside a special sac in their parent's body. When they emerge from the pouch, they already weigh up to 70 kilograms and are about a meter long. The weight of adult Hutts reaches 500 kilograms. The Hutts are one of the longest-lived races in the galaxy, with some of them living to be thousands of years old.

Neimoidians

In addition to the Hutts, the Trade Federation, led by the Neimoidians, was also engaged in not entirely legal activities for a long time. Although they can be bold and aggressive in financial matters, the Neimoidians prove to be cowardly. This mentality is largely facilitated by the first years of their lives. Neimoidians are born as larvae, which are placed in closed hives with a limited amount of food, clearly not enough for the survival of all. Of course, there is fierce competition in the hives, as a result of which most of the weak individuals die. When the larvae reach the age of seven, they leave the hives, having learned the fear of death and having developed cumulative abilities.

In Neimoidian society, evidence of wealth is an indicator of personal status. Therefore, the Neimoidians wear frilly clothes: expensive dresses and chic headdresses. High-ranking officials can spend unimaginable sums on things like a useless mechanical chair that only emphasizes status and indulges in laziness.

According to the original idea, the Neimoidians looked a little different and were supposed to be similar to battle droids.

Geonosians

There are two types of Geonosians: the wingless drones, who do mostly menial work, and the winged nobles, including royal warriors, who serve as scouts and keep the hives safe.

Despite the simple structure of the brain, Geonosians have outstanding abilities in the field of mechanics and engineering, which, however, does not prevent them from treating violence and death as entertainment.

Geonosian society is strictly divided into castes, but some ambitious individuals strive for social growth. For them, gladiator fights are held, in which the survivor rises through the social ladder or earns enough money to leave the planet.

Mon Calamari and Quarren

If Geonosians evoke stable associations with insects in us, then the inhabitants of the planet Mon Calamari, on the contrary, are associated with mollusks (if not even more precisely, with squids). By the way, the very name Mon Calamari appeared as a result of a joke by the designer, who remembered his breakfast - Calamari salad.

Two races live on the same planet at the same time: Mon Calamari and Quarren. The former are idealists and dreamers, the latter are pragmatists and realists. The Quarren evolved in the depths of the planet's oceans, so when they rose to the surface and were surprised to find more advanced relatives, they were attacked first.

Calamari at that time already had a more developed intelligence and technology. When it became obvious that after some time they would completely exterminate their smaller brothers, the humanity of the Calamari prompted them to a grandiose social experiment. They took young Quarren and raised them according to the basics of civilization, teaching them mathematics, philosophy, and other sciences. When the wise youngster returned to his parents, instead of hatred, he felt respect for those living on the surface.

Mon Calamari - inhabitants of the coasts. They develop new ideas, and the depth-loving Quarren mine metals and bring those ideas to life. One result of the Calamari's cutting-edge ideas is a unique fleet of research vessels.

Mon Calamari are able to descend without special apparatus to a depth of 30 meters. Theoretically, they can stay under water for as long as they like, but due to psychological and physiological reasons, they cannot rest there. Quarren, on the other hand, can descend to 300 meters without devices, but after deep dives they are forced to ascend slowly, due to the need to adapt to pressure drops. The Quarren have the ability to change skin color, but they usually use it only in mating rituals.

Gungans

Another lung-breathing species that likes to live close to or under water is the Gungan. Unfortunately, after watching the "First Episode" many people get the impression of all the Gungans by their brightest, but not at all typical representative - Jar Jar Binks.

In fact, the Gungans are not so clumsy, although due to the cartilaginous skeleton they are very mobile. Their bodies are excellently adapted for swimming. They have long, muscular tongues, easy-to-retract stalked eyes, and four-fingered hands. Their large, powerful teeth are designed to chew through the shells of crustaceans, which form the basis of the Gungan diet. The two long ears, "hala", are also used to convey emotions such as anger, friendliness and fear. Gungans hatch as tadpoles, which grow limbs in a month and after that they can walk on their own.

There are at least two known varieties of Gungans. The first are the Gungans of Otoll: tall, lanky, with stalked eyes and long ears. The second are the Ankur Gungans: an older race, shorter, stocky, with shorter ears and muzzles and less protruding eyes.

Kaminoans

Speaking of people from the water worlds, it is impossible not to mention the creators of the clone army - the Kaminoans. When the ice age ended on the planet Kamino and its oceans flooded with melted ice, the locals had to adapt to the changed conditions. On the verge of extinction, the Kaminoans have perfected technology and cloning to perfection and have controlled reproduction in order to survive. The struggle for existence made the Kaminoans a race of ascetics who rejected material values common to other cultures. They are far from the events of a galactic scale, and they do not care about the consequences of their own experiments.

As the only sentient race on a water-covered planet, the Kaminoans have aquatic traits such as a fin on their heads and pale, cold skin. The appearance of the Kaminoans was to some extent inspired by the classical idea of ​​aliens, which was formed over the years of the development of ufology. To soften this not-so-friendly image, the designers gave the Kaminoans the features of small seals to make them more innocent and naive.

Rodians

There is another race whose appearance echoes earthly ideas about aliens - these are the Rodians, creatures with pimply green skin, compound eyes and a flexible snout. Rodians also have pointed ears, small antenna horns on their heads, and long fingers ending in suction cups. Greedy and immoral, Rodians do not enjoy the trust and respect of other races. On their home planet, they were the most aggressive hunters, and when they almost exterminated all other living species, they began to hunt each other - in gladiator fights. Having entered the vastness of the galaxy, many Rodians became bounty hunters.

Although the history of the Rodians is marked by numerous and brutal inter-clan wars, they have a rich culture. Realizing that they were heading towards self-destruction, the Rodians decided to act out violence on stage without killing anyone. The early plays were little more than feigned carnage, but later generations turned Rodian drama into real art. The Rodians are first-class dramatic actors, and their performance is appreciated throughout the galaxy.

Keldors and Zabraks

Many Rodians are known for their computer games. In the same way, two other races gained popularity: the Kel Dor and the Zabrak. Representatives of both of these races are present in the films as members of the Jedi Council. In addition, it is hardly news to anyone that the charming Darth Maul is not a man, but a Zabrak, disfigured by tattoos.

Kel-dors are adapted to the helium-laden atmosphere of the planet Dorin, and any other atmosphere is lethal to them. Therefore, outside their home world, they are forced to wear breathing masks. The Keldor have a long and honorable tradition in the knowledge of the Force, having become Jedi for the past six thousand years. Level-headed, soft-hearted, and sympathetic, the Kel Dor believe in quick and simple justice. However, they often become not only Jedi and diplomats, but also merchants and even bounty hunters.

Roughly the same can be said about zabraks. However, it is worth adding that among them there are many scouts and ordinary soldiers. There is nothing a Zabrak thinks he can't do. At the same time, the Zabrak lack a sense of superiority over other sentient beings. In addition to pride, they have highly developed instincts for exploration and colonization of territories. Therefore, in addition to their home world - Iridonia - they have a lot of colonies.

Wookiee

If Zabrak can be easily recognized thanks to the horns, then you can’t confuse the woolly giants of the Wookiees with anyone else. Wookiees are very devoted to the family. They value morality, courage, empathy, and loyalty. Very few Wookiees are willing to betray friends or family. A typical Wookiee custom is the life debt, an oath of allegiance to anyone who saves a Wookiee's life.

The planet Kashyyyk, home of the Wookiees, is lush with vegetation. Wookiees live in the upper tiers of their endless forests, in houses perched high in the branches of huge trees. Wookiee cities are hundreds of huts connected by wooden platforms, suspension bridges, and ropes. Although Wookiees may seem primitive, they are actually very technical and easily learn how to fly starships, repair instruments, and use modern weapons.

The average Wookiee is over two meters tall and has a lifespan several times that of a human. In addition to physical strength and keen senses, Wookiees have good regeneration abilities: serious wounds heal over them in a few days. Wookiees also have claws that are used only for climbing trees. The notion of honor forbids Wookiees from using their claws in battle.

Ewoks

The original intentions of Star Wars were for the Wookiee tribes to band together to drive the technologically superior Imperials from their forest world. However, Lucas ended up converting Wookiees into Ewoks for such a scene in "Episode 6". In the first sketches, the Ewoks looked very ferocious, and only then they became cute fur balls.

Ewoks have a rich and interesting culture. They believe in a wide pantheon of gods and spirits. Their religion is centered mainly around the giant trees of Endor, and the main Ewok deity is the Great Tree, who knows everything and watches over the forest. At the birth of an Ewok, a tree is planted, in close spiritual connection with which the newborn will be until the end of his life.

Although Ewoks have a good command of primitive adaptations that help them survive, their level of technical development corresponds to stone age. They wear primitive clothing and use crude weapons. They do, however, learn very quickly. modern technologies. Ewoks are proud warriors, using their knowledge of the forest to defeat better-armed foes.

In this article you will learn:

There are a lot of different races in the Star Wars universe, and today we will look at the most significant and famous.

Unknown three-toed race:

Growth: 0.7 meters

Color of the skin: green-brown

A life: about 1000 years

There is an opinion that this race is a will from the planet Grantarik, which appeared as a result of experiments by the ancient race of Rakata, who tried to create a race that is extremely sensitive to force.

However, the Rakata were destroyed by their own creation. The Wills began to keep a record, the history of the universe. After their home planet was discovered, it began to be considered a neutral territory, to which once every 10 years, all records of the history of the Galaxy were taken.

Wookiee:

Homeland: Kashyyyk

Language: Shiriivuk, Xachik, Tikarann

Growth: 2.1 m.

Peculiarities: Tall, long-lived, covered in hair, have claws to climb trees

The natural habitat for Wookiees is the dense forests of Kashyyyk. Kashyyyk is covered with huge vroshir trees, on which the Wookiees built their homes and cities. Wookiees are believed to have evolved from tree-dwelling mammals.

Wookiees can learn most languages ​​fairly easily. However, the special structure of the vocal cords does not allow them to reproduce the sounds of many other languages.

Adult Wookiees were tall, over two meters tall, and completely covered in dense hair. While albino white Wookiees were rare, this was no exception. However, their birth was a bad omen, as the white wool did not harmonize with the forest that surrounded them.

Young Wookiees were born big. Wookiees possessed menacing-looking climbing claws. Wookiee women had six breasts and carried a child for a year. After being born, the Wookiees grew up, became fully sentient and learned to walk in a year. The average life span of a Wookiee was approximately 600 years. Despite their wild appearance, Wookiees were highly intelligent and could even travel through space. Wookiees also possessed great strength (the most powerful race in the galaxy) and were natural mechanics.

One of the most famous Wookiee traditions is the Life Debt. When a non-Wookiee saves a Wookiee's life, the Wookiee pledges to serve the savior and his entire family for the rest of his life.

The Wookiees fought fiercely, preferring bladed weapons to blasters and grenades that were ineffective in the hands of weaker races, such as riik blades and powerful crossbows. Wookiee code prohibits the use of claws in combat. Those Wookiees that fought with claws were called "crazy claws" and were banished.

At the age of twelve, the Wookiees underwent the Hrrtaik ceremony, which marked the coming of age.

Kalishians:

Homeland: Kali

Language: Kalisz

Growth: 2 m

Kalish are humanoids from the planet Kali. The average height of an adult is approx. 2 m. They have reddish-brown skin, five-fingered lower limbs, four-fingered upper limbs. On the upper limbs, two opposed (big) fingers. The lower jaw has two fangs growing on either side of the mouth. The hair of the Kalisz is usually black or dark brown, and the eyes are usually gold or yellow with vertical pupils. Kalishians are able to see in the infrared range.

Kalisz people hide their bodies and faces. They wear clothes that hide their skin from the sun's rays, and cover their faces with masks carved from the skulls of predatory animals - karabbaks and myumuu. Their hair, as a rule, is braided in a large number of braids. In noble families, masks that hide the face are relics, they are inherited, and before the battle they are painted with patterns unique to each family.

The Kalish people are very religious. Their cult is based on the worship of dead ancestors, temples are built in their honor, and any more or less large burial place becomes a place of worship.

The most sacred place in Kali is the island of Abesmi, located in the Jenuvaa Sea. Kalisz people believe that their ancestors ascend to heaven from there.

Kalisz society is tribal, each tribe is headed by khan to which the rest of the tribe obeys. Tribes quite often fight with each other, but unite against a common enemy at the hand of one commander.

Kaliszians are polygamous, each man can have several wives and numerous offspring.

Hutt:

Homeland: Varl

Growth: from 3 to 4 m.

A life: up to 1000 years

A race of large gastropods with small hands, wide mouths, and large eyes. They controlled a gigantic space empire in Hutt Space. The Hutts originated from the planet Varl, but then migrated to Nal Hutta. Many of the Hutts were crime lords.

In fact, the thick-looking body of the Hutt hides strong muscles under the loose skin, which allows, if necessary, to move at an unusual speed on one muscular “leg”, which was formed together by their stomach and tail. Thick, perpetually sweating skin, as well as a thick layer of fat underneath, play an extremely important role in regulating body temperature. Surprisingly, the Hutt's skin is tough enough to withstand several blaster shots before vital organs are affected. This gave the Hutts the opportunity to deal with assassins who were unprepared for such obstacles. The Hutts are also immune to many poisons and other lethal chemicals. With their massive tail, they can easily stun and even kill the enemy. Adult Hutts are obese creatures with a total body weight of about one ton. You can guess that they mostly lead a semi-sedentary lifestyle, lazily resting all day long. Most of the weight of the Hutts fell on a swollen stomach and a thick, slug-like tail, which only complemented their image of corrupt officials. In Hutt society, obesity was a sign of power and high status, while thin Hutts were considered weak and useless.

In addition, the Hutts have a fairly strong resistance to mind tricking through the Force due to natural immunity. Hutts can see in ultraviolet light and other spectra invisible to the human eye. Often wealthy Hutts would illuminate their palaces in this sort of spectrum, giving intruders a false sense of stealth.

The Hutts lack their own bony skeleton, but a special outer "mantle" helps them control their hands and heads. They are able to pinch their nostrils and hold their breath for an unusually long time. Hutts are omnivores; being able to inflate their jaws and adjust their mouths for food consumption, the Hutts pushed food down their throats with the help of a muscular tongue, where a special chopping organ was located.

Hutts are hermaphrodites, so their sex is determined more by the desire of the Hutt himself. Usually Hutts caring for children are considered female, but the Hutt was free to decide whether he / she agreed with this or not.

Hutt embryos spent the first 50 years of their lives in a special "bag" and did not have a formed consciousness. Before the birth, the level of intelligence of a small Hutt was comparable to that of a ten-year-old person. Newborn Hutts, called "Hattenki", could live for decades next to their parents, returning to their "bag" for sleep, rest, or in a state of fright. Sometimes other Hutts would kill the Hutts to avoid future competition.

The Hutt Empire was a powerful organization that controlled a vast portion of the Outer Rim called the Hutt Reach. Despite this, many ambitious Hutts traveled to worlds outside of Hutt Space with the goal of becoming crime lords within the Republic, the Empire, and the New Republic.

In later life, most Hutts were too fat to move about on their own and, as a result, were chained to their thrones or chairs. The more agile Hutts either slithered like snakes or "walked" on their single "leg" using their abdominal muscles to propel them forward.

Duros:

Homeland: Duro

Growth: from 1.7 to 2 m.

A humanoid race from the planet Duro, one of the first in the galaxy to master interstellar travel.

Duros are humanoids with smooth blue-green skin, red eyes, a lipless mouth, a long, thin, noseless face, and green blood. Their olfactory organs were the eyes, it was they who were responsible for the sense of smell. Both men and women were bald, but the gender of the Duros could be easily distinguished. The female Duros laid eggs since the Duros were descended from ancient reptiles, and like the Neimoidians they were born in the larval stage of the larvae, but unlike their cousins, who were left to solitary promotion in the state, the Duros took care of the children.

Along with the Corellians, the Duros humanoids are considered the most accomplished space travelers in the galaxy. They pioneered the technology of interstellar travel, laid out some of the oldest hyperspace trade routes, and abandoned the land of their homeworld entirely for the space of distant stars. The planet Duro endured thousands of years of neglect, but gradually became more and more polluted. The temperate regions of the world were turned into farmland, and huge automatic food factories began to supply food for trade throughout the galaxy. Finally, with the transfer of the race's political power from ancient kings to a wealthy coalition of intergalactic firms, all ties to ancestral roots were severed. The Duros people ushered in a daring era of expansion, choosing to live in orbital cities or vast colony worlds.

In appearance, Duros appear as humanoids with smooth blue skin, red eyes, lipless mouths, and long, noseless faces. They are a calm and peaceful race, and this fact increases their reputation in all corners of the galaxy. The members of the race are unusually reliable workers and are widely known for their excellent celestial navigational skills. Usually quiet and taciturn, duros, when asked, are very fond of telling stories of their many journeys and are able to keep them interesting for a wide variety of audiences for a long time.

Grans:

Homeland: kinyen

Growth: from 1.5 to 1.8 m.

Intelligent mammals, humanoids. They came from the planet - Kinyen, and also owned many colonies throughout the galaxy. They have an elongated muzzle and three eyes on the processes. Grans have five clawed fingers and toes.

Telzy:

Homeland: Alzok 3

Growth: from 2 to 2.5 m.

Large furry creatures with two pairs of eyes: one for daytime vision and one for night vision. Their home planet is Alzok III, a cold world rich natural resources. Telz were rarely seen outside of their home planet.

Quarren:

Homeland: Duck

Growth: up to 1.8 m.

A life: up to 79 years

The Quarren were aquatic humanoids with squid-like heads. They had at least four tentacles on their faces. These tenacious appendages were able to catch food. The Quarren had a small mouth, two fangs, teeth protruding from the face on both sides, and a long, thin tongue sticking out between them. They had two long protrusions that extended on either side of their face. There were several gill structures in these protrusions, which are actually sound structures used for hearing, not ears. They also had holes on both sides of their necks, which were most likely used for breathing. They had a special bag on the back of their head.

Twi'leks:

Homeland: Ryloth

Growth: up to 2.4 m.

An omnivorous humanoid race that originated on the planet Ryloth. Its representatives preferred to eat mushrooms, mold and rikrit meat. Distinctive features Twi'leks are multi-colored skin and paired processes on the head, shaped like tentacles. The sprouts are called "lekku". The appendages perform various functions in Twi'lek daily life, including storing fat and being erogenous zones. Twilek is spoken using Lekku words and small gestures. Notably, newborn Twi'leks did not have Lekku. Lekku are very sensitive, and their strong contraction is so painful that it can easily render almost any Twi'lek unconscious. Sometimes damage to the appendages causes permanent damage to the Twi'lek's brain. Long or specially arranged lekkus were considered a symbol of position, meaning respectability, influence and wealth of their owner. The lekku were also analogous to the phallic symbol, and large lekku were regarded by both sexes as a distinctly positive quality.

The range of possible skin colors for Twi'leks is very wide: green, orange, brown, yellow, blue, white and purple - that's far from full list flowers, which were also different shades.

Twi'lek eyes are designed differently from humans and can see in thermal, X-ray, and normal mode. The Twi'lek can "change modes" of their eyes as they please. However, these vision changes are painful, so Twi'leks prefer not to change their vision from normal.

The shape of Twi'lek ears remains a mystery.

The natural grace and exotic beauty of the Twi'leks made them a popular commodity among slavers. Many Twi'leks themselves developed the slave trade on their planet. For some, kidnapping and selling children seemed like a great way to make money, while others saw slavery as a way to keep children out of Ryloth's deteriorating natural environment. Many Twi'leks considered slavery to be an effective way to spread their race and preserve their culture, since they had no other reason for interplanetary travel. Regardless of how the situation came about, many Twi'leks were slaves or performers, becoming a symbol of their master's position. Women with a rare skin color were especially valued: rutians and letanki. Twi'leks who escaped from a slave owner often became thieves, resorting to the art of seduction in this craft.

Although many Twi'leks led the lives of merchants or even criminals, the race had a glorious military tradition.

Twi'lek clothing was chosen according to gender. Twi'lek men often wore long, loose robes, while women usually wore tighter, tighter dresses.

Twi'lek religious beliefs are largely unknown, but at least one source mentions a "Twilek Goddess". It remains unclear whether this means that the Twi'leks worshiped one goddess or revered several gods, one of which is a female god.

Twilek society was divided into clans, each of which owned its own city. Each city was ruled autonomously by five Twi'lek clan leaders. These five ruled the clan until one of them died. In this case, the remaining members of the government went into the desert of the day side of the planet, presumably dooming themselves to death. Their place was taken by the next generation. If the new rulers were not ready to take their place, governors were appointed, who exercised temporary control.

Instead of distinguishing between their own first name and last name, the Twi'leks combined them into one name. The patronymic was double - on the father and mother. Also, at the end of the patronymic, the word Tei (son) or Lia (daughter) was added, depending on the gender. If a Twi'lek was exiled for any crime, his name was broken into several parts. Such a change was considered humiliating.

Ewoks:

Homeland: Satellite of Endor

Growth: up to 1 m.

Sentient humanoid mammals, they average only 1 meter tall, providing an advantage when trying to hide. Ewoks are covered with fur, from head to toe, most often it was brown and black. Other Ewoks had almost white or reddish fur. Most Ewoks had a solid coat color, although some had stripes on their fur. These creatures are omnivorous. Ewoks have big shiny eyes, a small black nose, and hands with three fingers, one of which opposed the other two. Despite their small size, Ewoks were physically strong enough to surpass the combat training of humans.

Yuuzhan Vong:

Homeland: Yuuzhan'tar

Growth: 1.9 m

A race of bipedal humanoids originating from outside the known galaxy and posing a serious threat to the New Republic.

Humanoids have many mutilations on their faces. This deformity is one of the results of a system of rituals required of every Yuuzhan Vong. The purpose of the rituals is glory; to become equal to the gods, you need to change your appearance in their image and likeness. Thus, the systematic disfigurement of the face reflects an increase in status: the more the Yuuzhan Vong changes his appearance, the higher he rises in the career ladder. To achieve this goal, the Yuuzhan Vong go to any tricks - they add to themselves the limbs of other creatures or bioprostheses. However, this systematic disfigurement is never aimed at making them helpless cripples or somehow limiting and weakening their fighting qualities - on the contrary, the Yuuzhan Vong, changing their appearance, try to become stronger, more agile and formidable fighters. Those who fail the transformation ceremony and turn out to be crippled become Dishonored and are henceforth transferred to a lower caste in the hierarchy of Yuuzhan Vong society. The Yuuzhan Vong are a humanoid race in many ways similar to humans, some even believe that they are a branch of the human race, but there are differences. The Yuuzhan Vong are much taller and more massive than a normal human, which may be the result of breeding selection.

The Yuuzhan Vong also differ in appearance, with some heads having humped, protruding foreheads, while others have sloping foreheads. The face of the Yuuzhan Vong is like a lump of throbbing flesh with deep-set eyes covered with bluish bags (considered a sign of beauty), which, combined with ritual tattoos and scars, gives them a barbaric appearance. Some Yuuzhan Vong have pointed ears, while most do not. This may be a change as a result of rituals or a genetic variation. The Yuuzhan Vong also have short, sunken noses, making their faces look like skulls.

The race's hair is black in color, much less than that of humans, and generally much longer, but also in most cases completely bald. Their usual skin color is gray or yellow. Another important physical feature of the Yuuzhan Vong is black blood. Nervous system The Yuuzhan Vong is very sensitive, especially to pain. The lifespan of the Yuuzhan Vong is two to three times that of a human.

It is strange that for unknown reasons, the Jedi who first discovered the Yuuzhan Vong are unable to sense them through the Force, since in one way or another all life forms have a connection with the Force - one would think that the Yuuzhan Vong were completely deprived of it.

The Yuuzhan Vong are fierce warriors who never surrender to the enemy, for they are afraid of offending their gods and religious fanatics who do not accept mechanical technology. They worship life as such and consider everything that is artificially created to be inappropriate. Their technologies are based on genetic engineering and pure organics, therefore they fight with bioengineered weapons, use bioengineered devices and ships, and consider any use of technology to be a perversion. They have a special hatred for droids, because, from their point of view, droids are a blasphemous imitation of life, not worthy of existing in the world. The Yuuzhan Vong also worship pain, almost to the point of masochism, attempting to improve their physical attributes by breaking their own bones and augmenting other creatures with bioprostheses or limbs.

Everything that the Yuuzhan Vong do is aimed at glorifying the gods, including the conquest and enslavement of more and more galactic territories, which the Yuuzhan Vong, like their own appearance, will transform into glory and in the image and likeness of their gods. They carry out executions and sacrifices everywhere along their victorious journey, because, according to the Yuuzhan Vong mythology, their creator sacrificed parts of his body, endured unbearable pain, and eventually died - all in order to rise to new heights. That is how, legend has it, he created the lesser gods from his body, who in turn created the Yuuzhan Vong people by collecting and mixing the body parts of other creatures. Therefore, sacrifices are obligatory and are a sacred act.

Those who are not of their race are referred to by the Yuuzhan Vong as infidels. Any encroachment on the honor of the Yuuzhan Vong can become an occasion for a duel to the death, which is also considered a form of sacrifice to the gods. As for dying in battle, that is the most honorable death a Yuuzhan Vong can accept.

Little is known about the economy of the Yuuzhan Vong, it is a command economy, and their political system is a mixture of theocracy and autocracy. Yuuzhan Vong society is based on a caste system.

The highest caste, consisted of one Supreme Overlord, ruling over all other castes. During the Yuuzhan Vong invasion of the galaxy, Shimrra Jamaane was the Supreme Overlord. Only the Supreme Overlord has a direct connection with Yuuzhan Vong, the supreme deity and creator of the Yuuzhan Vong.

Togruta:

Homeland: Shiley

Growth: 1.8 m

A humanoid race from the planet Shili. To protect themselves from dangerous predators and to hunt, the Togruta organized into tribes and used natural coloration to confuse unintelligent animals. Togruta thrive best in groups, and loners are considered an exception in their culture.

Togruta can have skin coloration of all shades of rust, from orange to red, with white pigmentation on their faces. The lips are greyish. White stripes on various parts of the body, including the chest, reverse sides arms and legs, lekku, and montralach complete the picture. The pattern and geometry of the stripes is different from individual to individual. This red and white camouflage was inherited from a predatory ancestor who needed it to blend in with their natural surroundings in the jungles of the planet Shili. Togruta heads are adorned with two montrals, and three (very rarely four lekku) main tails, whose stripes are darker than those on the montrals.

Togruta are incredibly social creatures. On their home planet of Shili, they depended on each other and banded together to hunt and defend themselves against the huge monsters that hunted them in turn. At a time when most of the Shili land was covered with forests, the Togruta hunted herbivorous prey in the thickets. The Togruta lived in small communities in the forested valleys, and thickets hid them and gave them protection. The Togruta are also known for their habit of going barefoot; they believe that the earth is spiritually connected to them, and wearing shoes cuts them off from this union. It was believed in the tribes that every capable Togruta contributes to his own or the will of the earth, any booty was divided equally among everyone.

The Togruta were discovered approximately 25,000 BBY. Around the same time, they established a major pacifist colony on the planet Kyros. Many Togruta were Force-sensitive, however they often had slightly less midi-chlorians than normal. It is believed that this sensitivity to the Force comes from the heightened spatial awareness inherent in this amazing race. It is also known that this is facilitated by special organs - montrals and a hunting lifestyle. The meaning of their communication with the spirits of the earth also increased their connection with environment and increased the ability to feel the Force. Traditionally, the Togruta supported the Jedi Order, most Jedi were Togruta women, much less often men.

Gungans:

Homeland: Naboo

Growth: 1.9 m

Amphibious humanoids with protruding eyes and long ears live in underwater cities on the planet Naboo. Technologically advanced, and from technology - only the simplest mechanisms. The rest is biotechnology.

Gungans are amphibious and can breathe underwater. Their eyes are located on outgrowths. The body structure of the Gungans is well adapted for both terrestrial and underwater existence. They have highly developed leg muscles. Of the clothes, the Gungans wear pants and sleeveless jackets. Naboo's warm climate allows them to go barefoot, and many do, but some Gungans wear primitive sandals. The Gungans are especially distinguished by their large ears, with which they even express emotions, and long tongues used to catch small living creatures.

The Gungans are supposedly the first race on Naboo. Initially, they lived in tribes, which later united into a powerful state. Prior to the colonization of Naboo by humans, the Gungans had reigned supreme on the planet.

The decision to create the first army among the Gungans came after the attacks of semi-wild creatures on their settlements. It is noteworthy that the army of the Gungans is an association of police units.

Gungans worship many pagan gods.

Gamorreans:

Homeland: Gamorr

Growth: 1.8 m.

Pig-like humanoids from the jungle planet Gamorr in the Outer Rim. Their attitude towards violence has made them excellent bodyguards for crime bosses throughout the galaxy. The race is widely known for its physical strength and military prowess. In combat, they prefer to use large, heavy weapons such as giant swords and axes. Most Gamorreans believe that ranged weapons are for cowards. The civilization of the Gamorreans from time immemorial has witnessed incessant wars between their rulers. Men devote most of their time to military affairs, while women are engaged in agriculture, hunting, weaving and weapons making. The hatred reigning between the clans is so great that even when someone leaves their homeland - as a slave or in search of good luck - they still “wear” clan affiliation. Anyone who decides to hire several Gamorreans as guards should definitely find out their clan affiliation - otherwise there is a high probability that they will spend much more time fighting among themselves than directly performing duties. The stereotype about Gamorreans portrays them as mindless, bloodthirsty creatures devoid of cultural values. The race, however, doesn't really care what others say about them, as long as they're paid to work and given great opportunities to hack, smash, and slash.

The average height of Gamorreans is about 1.8 m, while their weight can reach 100 kg. They have thick green skin covering their muscles. However, this is more true for men - the skin color of women can vary in color saturation, and also, in rare cases, be black, brown and pink-yellow. Eye color - yellow, blue, black or brown. At the same time, not all Gamorreans have a strong constitution, which was very undesirable in their society. Close-set small eyes, wide muzzle, tusks and small horns give them an intimidating look. Due to the peculiarities of their physiology, Gamorreans cannot speak Basic and are forced to use only their own language. Already at the age of three, they begin to train their children to perform social functions. Childhood for Gamorreans ends at the age of six, when they become teenagers, and at the age of 13, they are already full-fledged adults. According to their physical characteristics, Gamorreans are able to live up to 45 years, but the harsh realities rarely give them such a chance.

Gamorr is not known to be the friendliest place, and in tourist guides on its page one single phrase is usually written: "Do not fly to Gamorr under any circumstances!" As for the social system, it is represented by clans ruled by a male leader and his wife. While the chief prepares and participates in battles against rival clans, his wife coordinates all productive work such as farming and trading. Although they could sometimes show their cruelty, being as skillful with weapons as men. All women of the clan are usually related to each other by family ties, while men are exchanged between clans at a very early age, although then they have the right to change it. The clan varies in size from a few dozen to as many as a hundred members, although as a rule it consists of 20 women, 50 men and children, most of whom are born in the spring and reach the age of 3 to 9. The ratio of born boys and girls is about ten to one , although due to constant wars it is the female population of the planet that prevails. For the same reason, a woman has about ten spouses in her life.

Each clan owns a certain territory - and is always interested in expanding it, either through the colonization of virgin lands, or, more often, by seizing the lands of hostile clans. Territories were usually governed by a council of women elected from the general population. These could be distinguished from others by the small number of guards that accompanies them everywhere. They are also responsible for trading with non-Gamorreans, from whom they bought mainly weapons and durable food, for which they paid in gold or other valuable metals.

Clan men are divided into four categories: warlords, ordinary members of the clan, "toothfish" and veterans. Warlords are the toughest and most enduring members of society, who got their position by marrying one of the representatives of the council. The greatest of these, who has proven his superiority in training or past battles, is the absolute head of the clan in military affairs, and the rest of them were captains. Most of the warlords come from the "toothfish" who do the housework.

The religion of the Gamorreans is reduced to animism. They believed that every animal, plant, stone or battle site has its own special energy that can affect the material world. In addition, they believed that such spirits also have a downside, which does not help survival, but, on the contrary, carries negative energy and can harm. The energy of mountains, trees and ancient fortresses is considered especially healing, but the seas are almost inaccessible to understanding. Most of all, the Gamorreans feared the spirits of the slain, as they were believed to seek revenge in this world.

Selkath:

Homeland: Manaan

Growth: 1.5 m

A life: up to 100 years old.

Each Selkath has retractable, poisonous claws. Like the Wookiees, using these claws in combat or attacking with these claws was considered dishonorable and was regarded as a sign of insanity: to do so was to succumb to animal instincts unworthy of a sentient race.

Outwardly, they resembled anthropomorphic rays. Their skin was blue or green, perfect for underwater camouflage. To the right and left of their mouths hung appendages, which the Selkath stroked as they spoke, the way humans stroke their mustaches.

The progenitor is a large female firaxan shark that the Selkath considered a divine being and their evolutionary ancestor. If this relationship is true, then the smaller, non-intelligent sharks are also the ancestors of the Selkath.

The Selkath chose to remain neutral and did not join the Republic. Centuries later, they discovered kolto deposits and became a monopoly on the supply of this substance, which only strengthened the policy of strict neutrality. During military conflicts, the Selkath supplied kolto to all warring parties as long as the side respected their neutral position.

During the Jedi Civil War, the Selkath collaborated with both the Sith and the Republic. To prevent conflicts, strict laws were introduced in the city of Ahto. If any of the parties violated even one law, severe sanctions were applied to the perpetrators, for example, the deprivation of supplies of kolto or a heavy fine. Those who broke the law were executed or imprisoned. The Sith often incited the Republicans to street fights, resulting in the Republic being fined by the Selkath. The Selkath also made special vibroswords.

Zabrak:

Homeland: Iridonia

Growth: up to 1.9 cm.

A humanoid race from Iridonia, a Mid Rim planet known for its harsh climate and dangerous predatory lifeforms. The race had a keen sense of self-determination, independence and dominance.

Zabrak are humanoids with vestigial horns protruding from their heads and well-developed willpower. The species is divided into many different races, distinguished by different forms of horns. Zabraks also like to have intricate tattoos on their faces meant to reflect their personality.

Society is built on a clan system, and the difference between clans is determined by the type of occupation that is the main one for its members. The affiliation of the Zabrak to one or another clan is clearly visible from the facial tattoos. The Zabrak religion is an ancestral cult.

The Zabraks were among the first to master space travel, it was they who explored most of the galaxy. Their home world of Iridonia is a frighteningly violent planet that has caused many Zabrak to settle on other worlds, including Talus and Corellia. They also established eight colonies in the Mid Rim, which is why most Zabrak identify with their colonies in the first place. All members of the species speak Zabrak and the primary language, but they may also adopt local languages.

Zabrak are proud, strong and confident creatures. They believe that nothing is truly impossible, and will constantly strive to prove the wrongness of their judgments to skeptics. Some Zabrak hold a view of their complete superiority to other species, and they often discuss the accomplishments of their people and home colonies with a pride that can border on arrogance.

Sieves:

Homeland: Korriban

Growth: 180 cm.

The Sith were a species of proud and fierce humanoids that developed on Korriban, a planet within the Horuset system in an isolated region of the Outer Rim called the Stygian Vortex. Among the Sith, there were quite a few individuals capable of using the Force, but any member of this species was sensitive to it. This sensitivity to the Force was based on the symbiotic relationship of the Sith and dark side Forces. For the Sith, as well as for other creatures inhabiting the planet, symbiosis with the Force was vital - they were directly fed by its energy, at the same time feeding it.

In infancy, the skin of the Sith was a translucent reddish hue, while in adults it became dark red. However, some Sith's skin did not develop a rich red hue with age, retaining the original pink of youth. Appearance The Sith was stern and predatory: in addition to a sharply defined rough face shape, on the body of this species there were bone claw-like growths that appeared on various parts of the body, including the face, such as on the superciliary arches. On the cheeks, under high cheekbones, a pair of antennae-like appendages hung, and horns often grew on the skull. The teeth of the Sith were pointed, the noses were small, and the mouth and lips were massive. Some Sith had long, bony chins, while others had chins that were small and not prominent at all. On their hands, they often scratched out three symbols in the form of numbers on their hands and three on their legs (two in the direction, the third against the direction). Most of the Sith were left-handed, for this reason personal weapons were adapted for the left hand, so the lanvark was assembled only under the left hand.

Although the Sith were in an almost constant state of war, their society was quite complex; they saw these acts not as cruel or barbaric, but simply as essential aspects of their existence. They were known to engage in supposedly primitive activities such as sacrifices in the name of their gods. Their enmity resulted in a depopulation on their home planet of Korriban and increased xenophobic sentiment in society.

Sith society had a strict hierarchy, using both a strong clan system and a stratified rank structure. Due to the length of time Sith society has been divided into clans (approximately 100,000 years), each clan is sometimes referred to as a subspecies of the Sith. All members of the Sith clans were black and red-skinned Humanoids with distinctly sharp, predatory features and tentacle beards. Among the Sith, stroking the tendrils of the right cheek was a sign of concern. After interracial interbreeding with exiled Dark Jedi, the children born became known as the Red Sith. Their clan system included: a clan of slaves (based on physical labor), a clan of an engineer (based on intellectual labor), the Kissai clan (mages, based on the clergy) and the Massassi clan (warriors).

After many wars among the Sith and other peoples of the Galaxy, the Sith practically ended their existence. There were about fifty Sith in total, but in civil strife they practically destroyed each other. There is only one Sith Lord left - Darth Bane. He swore an oath that the Sith would never again disappear from the galaxy, but set the rule that only one Dark Lord and one of his disciples could exist. When the teacher leaves, the student becomes the Dark Lord and chooses his own student.

Many ancient amulets, weapons and books created by the Sith are kept on various worlds of the Galaxy, although the Jedi Order has done everything possible to destroy the very mention of the Sith.

Kaminoans:

Homeland: Camino

Growth: 2.2 m

Tall, thin, pale-skinned creatures from the water planet Kamino. The Kaminoans lived in seclusion in stilt cities built in the middle of the planetary ocean. One such city was Tipoca City.

The Kaminoans were the true creators of the clone army, which was used first by the Republic and later by the Empire.

When the ice age ended on the planet Kamino and its oceans flooded with melted ice, the locals had to adapt to the changed conditions. On the verge of extinction, the Kaminoans have perfected technology and cloning to perfection and have controlled reproduction in order to survive. The struggle for existence has made the Kaminoans an ascetic race that rejects the material values ​​common to other cultures. They are far from the events of a galactic scale, and they do not care about the consequences of their own experiments.

People:

Homeland: Coruscant

Growth: average 1.7 m.

A life: up to 100 years, for those sensitive to force up to 800 years

The most numerous and politically dominant intelligent species, having millions of major and minor colonies throughout the galaxy. They are supposed to have originated from the galactic capital of Coruscant. They could be found anywhere and engaged in any of the existing activities: pilots, mercenaries, smugglers, merchants, soldiers, assassins, farmers, crime lords, laborers and many others. Ever since they became a sentient species, humans have been treated as something of a standard, comparing their biology, psychology, and culture to other races, which, coupled with the inherent xenophobia of many humans, has led to anti-human sentiment among many other races.

Midichlorians:

Independent intelligent microscopic life forms that existed in symbiosis inside the cells of all living beings. They were intermediaries between sentient beings and the all-encompassing tangible energy called the Force. The number of midi-chlorians determined the potential of the Force in the being. In an ordinary person, there were 2500 midi-chlorians per cell, in the Jedi, their content was much higher.

Midi-chlorians were calculated using a blood test used by the Jedi prior to their destruction. Galactic Empire in order to identify Force-sensitive children. With the rise of the Empire, Jedi exploration of the Force was banned, although midi-chlorian tests were carried out: in this way, the Empire sought out and eradicated hidden Jedi and Force-sensitives. Knowledge about midi-chlorians dwindled, became more condensed, and finally only existed in the field of medicine. Research began again only after the founding of the New Jedi Order.

Midi-chlorians were neither the source of the Force nor the Force itself. They formed in living beings the ability to use the Force and acted as an organ that could receive the Force and give it away. A high concentration of midi-chlorians usually denoted the creature's respective potential for the Force, as well as its ability to become a Jedi. From time immemorial, the Jedi Order has been looking for students capable of the Force, in whose blood there were many midi-chlorians. Students capable of the Force were taken from their parents in infancy and trained in the Order.

The Jedi lived in symbiosis with the midi-chlorians. After many attempts, the Jedi learned to control midi-chlorians in the bodies of other creatures, which gave them incredible advantages over the rest. The amount of midichlorians in the blood is determined using a special blood test.

The largest concentration of midi-chlorians was found in Anakin Skywalker (over twenty thousand) - their concentration was higher than that of Grand Master Yoda himself. Presumably Anakin was conceived by the midi-chlorians themselves, and even later, when he lost a large number of organs and lost many parts of his body, his cells continued to abound with them.

Midi-chlorians may have been the source of the Force's influence on the creation of new life, a technique developed by the Dark Lord of the Sith Darth Plagueis. Even the possibility that a person could be conceived by midi-chlorians was not ruled out.

Java:

Homeland: Tatooine

Growth: up to 1 m.

On average, Jawas are about a meter tall and have flexible, tiny arms and legs. Although Jawas are descended from rodents, according to scientists, they became upright by standing up on their hind legs to get mushrooms and moss that grows on the walls of underground caves - the very ones where rare natural springs once gushed, around which and the Jawa society developed. After some time, the springs dried up, but the Jawas miraculously quickly and skillfully adapted to the new conditions of life. To protect themselves from the rays of two suns, they began to wear handmade hooded robes, so that only sparkling yellow eyes were visible from under the clothes.

Most humanoid races have noted that Jawas emit a characteristic strong odor. This is due to two reasons: firstly, the Jawas impregnate their hoodies with a special solution that protects the body from moisture loss, and secondly, in desert conditions they rarely wash themselves. The Jawas themselves are able to identify a fellow tribesman by smell and determine the state of his health.

Jawas extract water from the fannel flowers growing on Tatooine - they dip their long noses into the buds and suck out the juice; but they feed mainly on the fruits of the habba gurd - a fruit that few people can digest, but the Jawas themselves call it "the fruit of life."

The Jawas earn a living by collecting pieces of equipment in the desert, repairing or processing them; however, they often appropriate everything that lies badly - especially if this something was not securely locked. The Jawas are true masters at repairing all kinds of equipment, and the fragments that cannot be repaired or processed are melted down in their own solar-powered furnaces.

Jawa society is divided into clans or tribes. Once a year, all the Jawa tribes meet in a giant basin at the bottom of the Dune Sea, where they trade, communicate, tell each other different fables, and also issue, or rather sell, sons and daughters to neighboring tribes - this is the so-called "marriage trade", it is considered a very good and profitable business, since it guarantees the continuation and distribution of one kind or another.

The whole Jawa culture is centered on the institution of the family. Representatives of this people are proud of their family ties and pedigrees; in the Jawa language there is a rich lexical layer for designating degrees of kinship - about forty names. Clans carefully trace all the branches of the clan and keep detailed records about them. The Jawas travel in clans in large wagons called sandcrawlers, nuclear-powered vehicles brought to the planet by unknown aliens during the reign of the Old Republic. Each crawler is capable of accommodating at least three hundred Jawas, and at the same time it is a fully equipped workshop, so that the Jawas repair various equipment during the nomadic journey.

Most Jawas roam in search of vehicle remains to be repaired and recycled; however, some part of the clan remains in the walls of fortresses built from large wreckage of starships. The most experienced repairmen live settled in fortresses, where they perform the most delicate work, too complex to be carried out on board a crawler. Strongholds are often attacked by Tusken raiders who kill Jawas to seize their property and water, and as such, Jawas are extremely cautious and even prone to paranoia. However, they consider their fortresses to be the best means of defense and try to build them as strong and impregnable as possible. Jawas do not like to fight - due to their small stature, in the event of an attack, they most often do not defend themselves, but immediately take to flight. However, if the Jawa is backed up against a wall, they show great dexterity with the weapons that the clan usually gathers in the desert.

Dougie:

Homeland: Malastare

Growth: 1m.

The Dugs were slender, heavily built creatures with a somewhat humanoid build and a unique mode of locomotion due to Malastare's high gravity. For movement, they used their strong arms, and they used their lower limbs for various actions. They almost never walk on their lower limbs. Most dugs prefer to walk on all fours, but some prefer to walk on their strong arms.